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Everything posted by Iustitia
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Ready, steady? Go! Warriors, it doesn't matter if you fight for freedom of your loved Universe or for domination.. You just want to spoil some blood, and we totally get your desires! In order to fulfil our promises we want to spoil a little bit about future PvP changes on this lovely #Sneak-Peek channel From now on Future Earth you do not have to worry about your precious items - they won't be damaged after death! After the changes you will be able to use Future Orbs & High Class Future Orbs in one additional way - to protect yourself or even to unlock the power inside of you! The rules are simple - more orbs means more risk but even more you gain. Obviously high class orbs are twice powerful! You can increase your bonus effectiveness by 30% and also decrease experience lose by 100% But be careful, young warrior! Don't let your thirst to blind you. Death is cruel.. It doesn't matter if you die from powerful monster, or from hand of another player - you will lose some of the used orbs. And I am pretty sure the person who annihilated you, won't hesitate to take all of your precious orbs! Are you hyped the same way as we are?!
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Hello everyone, We were in the middle of server merge, that's why server were offline. You should be able to log in now Best Regards, Iustitia
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Hi @Zmick! We were in the middle of server merge, that's why server were offline. You should be able to log in now Best Regards, Iustitia
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Adventurers, here are new challenges on the horizon! The wheel turned, now it's time to face our mighty bosses! This time as you explore our darkest corners in order to kill more and more powerful monsters you will have the opportunity to meet bosses Bosses are of course the leaders among the monsters of their type, so you can expect a great reward after defeating them Get ready! It's time to compete!
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Warriors, listen up! This time we prepared some adjustments to our lovely Hunter Squad quest line! We've heard that some of you are looking forward to the new features in Hunter Squad, that's why along with the following update, we would like to change the way of using a compass! From now on, you will be able to use it to find hidden treasures! But that's not everything! We are reworking the whole supply system, so you can expect new sweet effects on supplies such as first aid kid, military canned food or even bottle of water! Additionally stay tuned for another Sneak Peek - we have some plans to add special Puar & Kinto skins for advanced hunters Click Me!
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Hi Bilos, As I already explained you have to either contact Xukio or Wizi as both of them are able to verify your Twitch account. You can contact them either via Discord or Private Messages (Forum & Discord). Best Regards, Iustitia
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Hi Bilos, Please be informed that we do not accept any offensive language here, so the next time when you will write this kind of messages you will be warned. I already replied to one of your previous messages, so at the moment you have to wait a little bit until I will receive any official message. Additionally I censured your offensive message. Best Regards, Iustitia
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Hi John! I hope you are well. Please be informed I checked and passed above to the person responsible for such issues. Thank you for your report! Best Regards, Iustitia @Edit Just quick update. This is not a bug - it is a known thing and players are unable to use Kinto on -1 levels. If someone will summon a Kinto, after moving 1 SQM it will be automatically disabled. However thank you for informing about "dungeon" message!
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Warriors! This Friday we prepared something new for you! The name of the upcoming event is Pearl Event. The first thing you need to know is that you will be able to collect Pearls this week! Rarity of pearls depends on Monster's level, e.g. if you hunt low level monsters, then you should not expect to loot Red or Golden pearls. Here is the whole list with Monster's level ranges and loot: Lv. 1-29 Monsters Black Pearl Lv. 30 - 89 Monsters Black Pearl Blue Pearl Lv. 90-149 Monsters Blue Pearl Purple Pearl Lv. 150-400 Monsters Purple Pearl Red Pearl Lv. 400+ Monsters Red Pearl Golden Pearl Note that, if your level is twice higher than monster's level then you won't be able to loot pearls from it. We've added such protection, so low level players will not have to worry about some high level occupying their hunting spots. All you have to do is to have a little bit of free time. Are you ready to test your luck with looting most precious jewellery?!
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Three times in a week? No problem Warriors! Some of you asked for even more cosmetic items! To meet your expectations, along with tomorrow's Global save we are updating Furniture Tab! At the beginning, we will add 23 beautiful and valuable items. There will be such rarities as the blue or green dragon statuettes, or the Mimic Chests among them! But fear not! This is just the tip of the iceberg. The number of these items will actively increase in the future. It's great news, isn't it?! See you tomorrow!
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Dear players! I am pleased to announce a contest for pictures that reflect the beauty and charm of Return of the Saiyans in a best possible way! The contest rules are super simple! From all submitted photos we will choose 12 which will be placed on Account Maker to promote our lovely game! Our jurors will be... Xukio & Wizi! The undisputed duo who have been creating this wonderful server since the beginning. Obviously, there are some restrictions: Screenshots must be in 1920x1080 resolution On the screenshot all nicknames and Health Bars should be hidden (Ctrl+N) Screenshots must be posted on Discord channel - #Contest , or at our Forum (in this topic). Top 12 screenshots will be rewarded with evil Black Shinryu backpack! It will be unique reward, because we are not planning to make this backpack available later in the game! Warriors! This is the ultimate test of being an adventurer! Pack your backpack, gather your friends, and head out into the world of Return of The Saiyans with your camera! Remember - the number of prizes is limited. Contest results will be announced on June 18 - along with the next event! #SpoilerAlert
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Everyone on Earth has a treasure that awaits him. Adventurers, not every treasure is silver or gold, that's why along with the following Weekend we decided to twist a little bit our Mimic Event After defeating a Mimic Chest, players who participated in the battle will have a chance to receive a cursed chest fragment. These fragments will be super useful! They look cool, but besides that, players will be able to exchange them for nice rewards such as Treasure keys or various cosmetical items! The event kicks off this Friday (June 4th) and runs through to Monday's server save (June 7th, 11:00 CET). If you were waiting for the right moment, now it comes.
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We heared that you guys are looking for new adventures! That's why we started looking for inspiration in the most distant cities. In one of them, there lives our old friend - Jack, The Hunter. Jack is a born hunter, like his father and grandfather, as well as every man in his family before them. Gladly for us, he agreed to visit our West Capitol this weekend (between 22-24.05) to give you some new challenges! Jack will have a quick look at you and compare to himself! If he decides that you are strong enough, he will assign you equally strong monsters that you will have to hunt. Every hunter needs time to hunt their prey - that's why you'll be able to choose the amount of monsters you would like to hunt. Of course the more blood you spill, the more rewards will come. Jack spares no effort, so if you help him, you will be able to receive amazing rewards such as chests, pearls and items from the hunter's tents! Additionally most dedicated hunters will have an opportunity to get his family pet - Sapphire Owl, although it will be really rare and unique reward!
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Hi @Malwin Actually we will improve Market system in the Future, unfortunately I am unable to provide you any ETA as there are more important jobs to finish. For sure in the near future we're planning to implement a filter that will allow to search up to 3 different bonuses on a single item. Great idea, but let's say at the moment this is "on hold" Cheers~
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Hi @Sir Hustler I strongly agree this is a job for the whole community! It would be awesome to engage 5 or 10 people to work on creating various guides for different quests. If you would have any questions or you will needed help with above matter I am more then happy to assist By the way - I moved your topic to General Discussion, because this topic is not a guide itself.
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HP Bonus - Health Points Bonus. Bonus will increase your total Health Points by X value. Example: If you have 1000 HP and you wear a T5 item with 500 HP Bonus, you will have 1500 HP. If you unwear this item, you will have 1000 HP again. HP Bonus (%) - Health (percentage) Points Bonus. Bonus will increase your total Health Points by X percent. Example: If you have 1000 HP and you wear a T5 item with 4% bonus, you will have 1040 HP. If you unwear this item, you will have 1000 HP again. KI Bonus - KI (aka mana) points Bonus. Bonus will increase your total KI by X value. Example: If you have 1000 KI and you will wear a T5 item with 500 KI Bonus, you will have 1500 KI. If you unwear this item, you will have 1000 KI again. KI Bonus (%) - KI (percentage) Points Bonus. Bonus will increase your total KI Points by X percent. Example: If you have 1000 KI and you wear a T5 item with 4% bonus, you will have 1040 KI. If you unwear this item, you will have 1000 KI again. Heal Effectiveness (%) - Healing Effectiveness (%) - Bonus will increase the total healing of the spells you cast by X percent. Example: If you use a T5 item with an 11% bonus, all the healing you cast (your healing) will be increased. If you are healing for 1000, the value will be increased to 1110. HP Regen - Bonus will increase Health Points regeneration that you receive by X value. Example: If you wear a T5 item with 70 HP Regen Bonus then your regeneration (per second) will increase by 35. If you regenerate your HP by 40/2s then it will be increased by 70 HP/2s. HP Regen (%) - Bonus will increase your Health Points regeneration that you receive by X percent. Example: If you wear a T5 item with 3% HP Regen Bonus then your regeneration (per second) will increase by 1.5%. If you have 1000 HP then you will be regenerating 30 HP/2s. KI Regen - Bonus will increase KI Points regeneration that you receive by X value. Example: If you wear a T5 item with 30 KI Regen Bonus then your regeneration (per second) will increase by 15. If you regenerate your KI by 40/2s then it will be increased by of 30 KI/2s. KI Regen (%) - Bonus will increase your KI Points regeneration that you receive by X percent. Example: If you wear a T5 item with 1% KI Regen Bonus then your regeneration (per second) will increase by 0.5%. If you have 1000 KI then you will be regenerating 10 KI/2s. Life Drain - Bonus will make your melee attacks as well as your technique drain and regenerate some of your Health Points with each hit by X value. Example: If you wear an T5 item with 60 Life Drain and hit monster for 1000 from melee, and 1000 from your technique, you will regenerate 60 HP (from melee hit) and 6 HP (from technique). Important note - Please note that only 10% of Life and Ki Drain bonuses value works on techniques so if you've 60 of Life Drain then each technique hit gives you 10% of the DMG you've dealt as a HP. Also, please remember about the special rules for Dende (more info below). Life Drain (%) - Bonus will make your melee attacks as well as your technique drain and regenerate some of your Health Points with each hit by X percent. Example: If you have 10% Life Drain and hit monster for 1000 from melee, and 1000 from your technique, you will regenerate 100 HP (from melee hit) and 10 HP (from technique). Important note - Please note that only 10% of Life and Ki Drain bonuses value works on techniques so if you've 12% of Life Drain then each technique hit gives you 1.2% of the DMG you've dealt as a HP. Also, please remember about the special rules for Dende (more info below). Ki Drain - Bonus will make your melee attacks as well as your technique drain and regenerate some of your KI Points with each hit by X value. Example: If you wear an T5 item with 60 Ki Drain and hit monster for 1000 from melee, and 1000 from your technique, you will regenerate 60 KI (from melee hit) and 6 KI (from technique). Important note - Please note that only 10% of Life and Ki Drain bonuses value works on techniques so if you've 60 of KI Drain then each technique hit gives you 10% of the DMG you've dealt as a KI. Also, please remember about the special rules for Dende (more info below). Ki Drain (%) - Bonus will make your melee attacks as well as your technique drain and regenerate some of your KI Points with each hit by X percent. Example: If you have 10% KI Drain and hit monster for 1000 from melee, and 1000 from your technique, you will regenerate 100 KI (from melee hit) and 10 KI (from technique). Important note - Please note that only 10% of Life and Ki Drain bonuses value works on techniques so if you've 60 of KI Drain then each technique hit gives you 10% of the DMG you've dealt as a KI. Also, please remember about the special rules for Dende (more info below). Movement Speed (%) - Bonus will increase your Movement Speed (flat) by X percent. Example: If you have 200 Movement Speed points and you wear an T5 item with 8% bonus, then it will increase your Movement Speed by 16 (which is 8%) Attack Speed (%) - Bonus will reduce the time between melee attacks by X%. Example: If you have 107 attack speed (1 hit every 0.41s) and you wear an item with 7.2% attack speed then you will hit every 0.30s Important note - please note that maximum attack speed is 107, also you cannot hit faster than once per 0.30s. CD Reduction (%) - Bonus reduces the cooldown of your spells by X%. It also reduces your global cooldown by X% (time between spell). Example: If you have 10% CD Reduction and your Cooldown on your Ki Blast is 2s, then your new Cooldown on Ki Blast will be 1.8s. Important note: CD Reduction has maximum cap of 40%. Ki Reduction (%) - Reduces the total KI-cost of your techniques and abilities by X%. Example: If you have 1000 KI and one of your technique uses 10% of your KI (cost = 100 KI) and you wear an T5 item with 10% bonus then you your technique will cost 90 instead of 100 KI. DMG Reduction (%) - Bonus reduces the damage you take from all sources by X%. Example: If you wear 2 items with 5% DMG reduction (total of 10%) then you will reduce 10% of incoming damage (all sources). If someone hits you for 1000 HP it will be reduced by 10%, so you will lose 900 HP instead of 1000 HP. DMG (%) - Increases all your damage by X%. Example: If you have 10% DMG (%) bonus then instead of 1000 DMG from melee you will hit for 1100, and instead of 1000 damage from technique you will hit for 1050 damage. Important note - This bonus works for 100% on melee attacks, and 50% on techniques. Also, please remember about the special rules for Dende (more info below). DMG - Bonus increases the damage of your basic and spell attacks by X value. Example: If you wear an item with 100 DMG bonus, then instead of dealing 100 damage with your melee hit you will hit for 200. And if you deal 200 dmg with spell it will hit for 300. Critical Chance (%) - Bonus gives you X% chance to deal 100% extra damage with melee attacks (and 50% with spells). Example: If you have 10% critical change and your hit was critical you will deal 100% extra damage with melee attack (e.g. from 1000 to 2000) or if its spell then 1500 instead of 1000. Important note - If you have 10% of Critical Chance and you hit 10 monsters with spell you have 10% on each monsters to crit. This means that if you hit 10 monsters with a spell, each monster has a 10% chance of taking critical damage. If your spell is area-based, it doesn't hit every mob with critical damage, but each unit has a unique percentage chance of receiving critical damage. Dodge Chance (%) - Bonus gives you X% chance to take no damage from incoming melee attacks. Example: If you wear 2 items with 5% dodge chance (total of 10%) then you have 10% chance to dodge incomming melee attack. Important note - Dodge Chance doesn't work on magic damage (techniques). More DMG to MONSTER (%) - Bonus increase the total damage you deal to X monster. Example: If you wear Item with 30% More DMG to Devil, then instead of 1000 damage you deal 1300 damage to them. Important note - This bonus doesn't work on Enraged Monsters, e.g. Enraged Devil. More DMG to MONSTER has maximum cap of 30%. Less DMG from MONSTER (%) - Bonus reduce the total damage you receive from X monster. Example: If you wear Item with 30% Less DMG from Devil, then instead of 1000 damage you will receive 700 damage. Important note - This bonus doesn't work on Enraged Monsters, e.g. Enraged Devil. LESS DMG from MONSTER has maximum cap of 30%. DMG Reflect (%) - Bonus returns X% of the damage you take, back to the enemy who dealt it. Example: If you have 10% DMG Reflect bonus then if someone hits you for 1000 he receive 100 damage. Important note - If you are playing Buu then DMG reflect gives you the bonus (passive) but it also reduce the damage taken by Buu. For example if monster is attacking Buu for 100 and he have 15% reflection, then he do not reflect 15 damage (15%) but the value is decreased by 8% (92) and it reflect 15% out of 92 damage. Tenacity (%) - Bonus reduces the duration of crowd control effects (stuns, slows, etc.) by X%. Example: If you have 50% Tenacity then instead of 2s stun you will be stunned only for 1s. Important note - Tenacity has maximum cap of 70%. Melee Range - Bonus increases the range of your basic attacks by 1. Example: If you are playing DPS, Half-Tank or Tank and you wear item with this bonus your basic attacks will have 2 SQM range instead of 1 SQM. Important note - This bonus doesn't work for Dende. Additionally Melee Range has maximum cap of +1 (which means that you cannot have +2 range etc.) Special rules for Dende: Dende's basic attacks only gets 50% of the effectiveness from these bonuses: - Life Drain - % Life Drain - Ki Drain - % Ki Drain - % DMG Change log: v. 1.0 - Created and spellchecked guide. Big thanks for your assistance, Matty! v. 1.1 - Published guide on RoTS Forum. 15.05.2021 v. 1.2 - Added missing Ki Regen & Ki Regen (%) bonuses and fixed few typos. 16.05.2021 v. 1.3 - Removed Important note from DMG - Dende do not have special rule for DMG (flat). 24.06.2021 v. 1.4 - Added information regarding Life Drain and Life Drain (%) - both bonuses are boosting our damage (melee only). 23.08.2021 v. 1.5 - Fixed some typos in regeneration section. 05.06.2022 v. 1.6 - Updated Life Drain & Heal Effectiveness description. 13.07.2022
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Hi @Malwin Bug with Dragon Balls is known and it will be fixed soon. It has high priority. Regarding visual effect for hole after Dragon Ball - the idea is superb but at the moment there are more important things to add (e.g. fixing Dragon Ball bug). It doesn't mean that it will be not added in the future Btw. it's Iustitia not Lustitia
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Well easier way to find Dragon Ball while it is under a tree is to look after them during night! Dragon Ball spheres are glowing in the dark, so it's a lot easier to find them during night.
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Hi Malwin! I love your idea about hole on the ground! I am not sure if it's necessary to implement since it is only visual thing, but I will talk with people responsible for such systems. Regarding "Dragon balls should not appear inside buindings / inside tunnels ect." - I totally disagree. Dragon Balls needs to appear in various places! Even such places like tunnels. RoTS map are not that big to remove this option, but its only my personal opinion.
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Hi Verde Natural, In my opinion this technique doesn't require visual effect. It should be a spell that needs to be used more wisely then other techniques. What is the fun of the game, if you can just use this spell constantly without thinking? The game would be a little bit easier, and I personally do not feel it will be a good change. Regarding Future Earth - monsters there are twice stronger than on Regular Earth! Also there are no items with Less Damage from such monsters, so people here needs to be also two times more cautious - if they won't, they will most probably die.
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Hi there, as far as I know Balog's do not drop such armor. You have chance to get either black shirt or demon armor and both of them do not give such in-build statistic like 5% + health points. Regarding changing this system - its not something easy. We implemented bonuses this way, and it will be nearly impossible to change the way they work without harming players or the system itself (since the economic are on stable level now). The excavation system are additional system that help players to get some extra cash, or if they want they can try their "luck" and hard work (collecting materials and crafting keys) and check if they will receive some precious jewellery. You are not obligated and its not mandatory to fly after excavations, however if you won't do that then the only way to get such chests are to buy them from other players. Regarding your comment that if someone is not looking after excavation that he won't get any 180/300 jewellery - that's not true. We are in the middle of creating Battle Zone area. This place will be an arena adapted to PvE and PvP fights. Players will only be able to stay there for a limited time, which prevents the abusing of infinity looting a high class items. Additionally Tomorrow there will be a lovely Chest Event! Thanks to that players will be able to obtain their desired jewellery even easier for also limited time. We are happy to hear that you like the way we create our map, terrains and characters. We took a lot of time in order to create such things to the state they are at the moment Please note we are still developing our game. RoTS is kinda new in this industries, but we are successively adding new content, so we just need a little bit more time. If you have any other questions please let me know - will be more than happy to help
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Hi there, what you mean by "my screen is blurry"? Could you please clarify? Additionally, how many inches your monitor have? For example if you are playing on TV the screen itself or pixels could be a little bit different.