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Jocke

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  1. Jocke

    Dr. Gero Event

    Hiho, So we got a new exciting event and there are many questions about how exactly it works. We don't know all the details yet but here are a few pieces of important information that might help you get started to explore the event more. Premise: 8 players on red team, 8 players on blue team. The event takes up to 15 minutes and there are two ways to win (more about this later) - by killing Gero or by getting the most points. First stage (C15, PvE): A few tips depending on your role... Use your cooldowns to deal damage quickly (get started directly). Dendes should create as many flowers as possible directly to speed their team up. Tanks should take as many monsters as your team can handle (but be careful not to take too much) and make sure to use Provoke to keep them away from your less tanky players. Damagedealers and halftanks just deal damage. Everyone should be ready to transform, eat food and move directly when the event starts to not waste any time. Try to dodge the red markers on the floor as much as possible so you don't die and waste time. Second stage (C14, PvE): Basically same as the last stage, these monsters hits a little bit harder than C15 maybe but it is pretty much the same stuff - just keep going. Third stage (C13, PvE): Again, very similar but these monsters will transform when they reach about 50% hp to a more aggressive version that hits harder. You might have to go a little bit slower here than the previous two stages to avoid people dying too much. Fourth stage (Dr. Gero and enemy players, PvP): So this is where it is all decided. As I told you earlier there are two ways to win the event - by killing Dr. Gero or by killing the most players. If Dr. Gero dies then the team that dealt the most damage to him will win automatically. If Dr. Gero does not die within 15 minutes then the team with the most kill points will win instead. Tips and tricks: The PvE portions are very important to go quickly - if you team can clear it fast enough so that you can deal a lot of damage to Dr. Gero before the enemy team arrives then you can take the win directly Stick together and help each other - a team that moves together to kill the enemies is much more powerful You can track the progress of the teams on the top (there is a bar that shows points for blue team and red team). This is useful in all 4 stages. In the first 3 stages you can see how far your team has made it compared to the enemy team and in the fourth stage you can keep track of what team is leading the damage to Dr. Gero. Whoever last hits Dr. Gero does not matter. It is the team that has deal the most damage that wins the event. (highest points on the top bar) If the enemy team has a strong lead on the bar then your only option is likely to defend Dr. Gero and kill the enemy team, preventing them from finishing Dr. Gero off. If you can prevent them from killing him fully and create more killpoints than the enemy team you can win this way instead.
  2. ~~Translated~~ Há muitas maneiras de construir seu caráter, mas é assim que eu o faria se eu jogasse qualquer um dos meios tanques: Low level: 1st priority: +Damage 2nd priority: CDR Solo hunting in mid to high level: 1st priority: CDR 2nd priority: DMG Reduction% 3rd priority: DMG% Team hunting in mid to high level: 1st priority: CDR 2nd priority: DMG% 3rd priority: DMG Reduction%
  3. This is what the in-game store presents as perks, not entirely sure it is fully correct but it will give you a solid idea
  4. You spoke of "letting other players kill the bosses" and making it a dungeon to "ensure that the boss was available for them" - I am just saying that those things are not really issues... But yes, players with multiple high level characters has a higher chance of receiving good items (but also has to put in more work to get them) - an effect that is difficult to get rid of... I personally think a better approach is to introduce further content so that hyper active players don't feel the need (read: want) to create multiple characters, something that I know the admins are working very hard on!
  5. You can kill each boss once and they respawn after like one minute. The loot is individual so it is actually better to go with other people rather than alone, so this is not an issue. When it comes to the farming part (30m per day) it is rarely used by most players as there are better things to do. And in case you want to hunt and the part of the island you wish for is already taken there is now a small house in each zone where you can chill and wait for your turn where your timer does not run down. In my opinion the system is completely fine as it is
  6. Jocke

    Trinket guide

    If you find any errors or if I missed something then please let me know so that I can update the guide! Disclaimer: I left the 400+ Beerus orbs out as they are not really that useful anymore : Where to get it: Fallen King quest Price (estimated): 15kk+ Where to get it: Mimic event (turning in key fragments) Price (estimated): 50kk+ (maybe even more, only a few of these exists) Where to get it: Dropped by "Golden Claw" - the wolf on tutorial island Price (estimated): 1kk ~ Where to get it: Can be looted by Bor (Clan Boss) Picture is incorect, there is no HP component as far as I know. Price (estimated): 50kk+ Where to get it: Can be looted from UG32 (Dungeon) Price (estimated): 70kk+ Where to get it: Can be bought from NPC 'Grim Reaper' for 6000 Infernal Essences Price (estimated): 6-12kk (depending on infernal essence price) Where to get it: Buy it from NPC 'Goldi' Price: 30kk Where to get it: Can be looted from UG64 (Dungeon) Price (estimated): 80kk+ (maybe more, never saw one of these sell so far, it is quite new) Where to get it: Ancient Cape Quest Price (estimated): 2.5kk+ Where to get it: Drops from Cell (World Boss) which rarely spawns and is incredibly hard to kill (requires 10-20+ high levels, a lot of deaths are expected) Price (estimated): Likely the most expensive item in the game and can't really be estimated fairly, probably 300-500kk++. This item basically never sells. Where to get it: Drops from the clan boss Dhementor. Price (estimated): New item, probably extremely expensive. As far as I know not a single on was dropped yet. 100kk+ Where to get it: Drops from the clan boss Webber. Price (estimated): New item, probably extremely expensive. As far as I know only a few was dropped so far. 100kk+
  7. Hiho - We are the White Doves. A neutral (nihilistic) PvE-focused clan. Current recruitment status : OPEN Current entry fee: (5k * level) - for example 500k for a level 100. Money gathered through entry fee will be used to unlock more bonuses Philosophy: If you encounter one of our members you can expect them to be helpful and courteous and never ever participate in any war activity, in fact, our members are encouraged to run away from fights rather than fight back (unless absolutely necessary). 100% of the PvP combat we willingly partake in will be inside the PvP events. If a member were to participate in a war they will likely instantly be banished from the White Doves. Regular Earth and Future Earth: All major clans has agreed to leave us alone on regular earth, however, Future Earth is a dangerous place! Some players will kill everyone they come across for fun here, sadly even our members who are peaceful. By joining us you must understand that we are not able to protect anyone here and you have to be extra careful if you want to play on Future Earth. We are hopeful that eventually all major clans will leave us alone even on Future Earth, but for now there are no such deals made. Leadership: Council - consisting of Jocke, Roberto and Gorila. Perks: With the new clan system players are able to choose 3 bonuses to make their character stronger. The buffs/bonuses are unlocked for all clan members and currently this are our unlocks. For example, I am currently using the +6 Focus, +6 Movement Speed and +2% Loot bonuses and we are working hard to unlock higher levels! Requirements: Level 80+ Active in PvP events (TFE) - Goal for each player should be 1000 points monthly, however it is not a hard requirement. (Easily achievable by doing 1-2 events per day!) A willingness to help gather resources needed to unlock further bonuses A nihilistic approach (both historically and going forward) - please don't join if you want to participate in a war in the future Being able to communicate in English (using a translator is fine, but we must be able to understand each other) Wanting to join in on guild boss runs (Bor and Chrysos so far) is a plus! Recruitment process and where to apply: We do a background check on each person wanting to join us and an even more thorough one for players level 225+. If you are interested in joining, simply message anyone on the council (Jocke, Gorila or Roberto). Hope to hear from you! Kind regards, Jocke
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