Jump to content

kurah00

Members
  • Posts

    3
  • Joined

  • Last visited

kurah00's Achievements

1

Reputation

  1. I imagined complex things and missed the obvious. If the DMG reflect is simply mirroring part of the damage you take and buu is a tank (so you want to reduce the damage he takes as much as possible), the more tanky the buu gets, the weaker his passive becomes? Edit: Damage reflect working this way can't compete with HEALTH%, DMG Reduc% and HP Regen% for a slot on equipment, it's almost like the character has no passive since you want to avoid being at 50 or 70% health. Also, why does this bonus exist? I have never seen equipment geared towards this in city houses.
  2. When you said "but the value is decreased by 8%" did you mean that this is a side effect of the reflect bonus (half the reflect value, rounded up, works as damage reduction) or did you just choose a random value to demonstrate how the calculation is done (damage reduction happens before the reflect)? I ask this because I was told that the life drain had a damage-increasing side effect and that was fixed. if half of reflect damage actually works as damage reduction, is that true for all sources of reflect damage or is this mechanic unique to buu passive's reflect damage? Is an equipment with T5 max DMG Reduction and T5 max DMG Reflect capable of reducing 10% damage from all sources? Does reflected damage retain the properties of the original damage? If physical damage is reflected, does the reflection still have the same interactions as physical damage (can be dodged by the original source of damage) or does it become magic damage regardless of the properties of the original damage?
  3. kurah00

    .

    .
×
×
  • Create New...