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malfus

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  1. Yes, if the creature is red health, much higher.
  2. I think a minor change that they could do to make Vegeta viable again at TH is undo Kienzan nerf, there was a time that Kienzan bounced 2 times more and it did more damage based on target missing % health. (only doing this to Vegeta's Kienzan, Goku's Kienzan stays as it is) I truly think this would be enough to make Vegeta a viable team hunt member. I don't think increasing Final Flash range and width would be enough since it's main focus is in it's paralyze effect, damage is very low.
  3. KKKKKKKKKKKK 1 mês depois caçando todo dia SOLO na raça e estou lv 143, meua migo... Teve gente que começou a jogar depois da data que mandei essa mensagem e já tá level maior que eu graças ao Team Hunt. Mas não Vegeta tá ótimo, um boneco que só presta solo, claramente, está maravilhoso!
  4. My problem with Vegeta is when i play an MMO (specially Tibialike games) i want to be relevant, it's impossible to be relevant playing Vegeta, others classes will always be one step ahead (more like 3 steps ahead) because of TH. I wouldn't even be that mad if all Vegetas were on the same page as me, however we got some Vegetas like Killedog that get carried by his loyal friends and it's impossible to compete. I don't have friends in RotS and i don't blame random ppl because they don't wanna carry me.
  5. As a Vegeta player since launch, i agree that he is an outstanding class to solo. However with the experience ladder and it becoming harder and harder to exp by the time you get 131+ it's extremely boring to solo, i go red pteros with full equips 30% less dmg + 30% more dmg and with good ki regen equips so i only spend like 80 half senzu in hours of hunt and i only get like 2 levels a day with this, i got to a point that i only get on to do daily task and a run at red pteros then i'm done for the day. In the other hand we have lv 200+ players that get 5-6+ levels a day on TH, Batatas were lv 225 on Friday, now he is 238... All of that because Vegeta is great solo but almost useless in parties, i wanna go TH in Spider/Frozen Skels and it's almost impossible without begging for them to carry you, i should be doing 5-10 levels a day if i was a Gohan or Boo. Vegeta is the worst class available because solo is only good level 100-, after that only a robot/cyborg can survive the boringness that is up leveling solo. (I'm 140+ and Vegeta is still terrible for TH). And one other thing, Vegeta is awesome at PvP 140+ but if i cared that much about PvP i wouldn't be playing an MMO i would've go to a more focused PvP game such as PUBG or Fortnite.
  6. I think Fidus Amor does not play anymore
  7. Só pode ser piada alguém falar que o Vegeta precisa de nerf, boneco é disparado o pior de todos, não tenho amigo ingame to lv 105 upando solo na mão, na RAÇA, porque não tenho ninguém pra me carregar (diferentes dos top Vegetas) e aleatórios não querem PT com Vegetas (e dou razão). Sobre a cura, é uma magia do level 100 que requer as 7 esferas pra poder cortar cura (me poupem) e não vou nem entrar no mérito que é algo apenas forte no PvP que é uma nuance SECUNDÁRIA do game e o paralyze (que não faço ideia do que seja, procurei nas skills dele de level alto e não tem isso, se você se refere ao slow do Final Flash, é bem ruim, até quando recebo essa magia de algum Vegeta nem me importo porque o slow dura MUITO pouco tempo, talvez tenha utilidade em pelegos específicos que tu pode usar como paralyze do Tibia pra evitar que um usuário se cure ou fuja, mas como falei anteriormente isso é uma nuance fucking SECUNDÁRIA, portanto não atenuante) Já joguei tanto MMO na minha vida que vocês não tem noção desde 2001 quando comecei com Ultima Online passando por MU, LineAge, Dragon Raja, EverQuest e afins, falo com propriedade que Vegeta é um personagem mal feito com kit péssimo, colocado pra encher linguiça afinal é um personagem essencial de Dragon Ball, tem funcionalidades fora da curva? Tem, como a passiva que é "OP" mas que serve apenas em momentos específicos, não há como escolher um momento bom pra usa-la, apenas reze pra ela procar num momento propicio, caso contrario é desperdício total de uma das maiores forças do boneco (e são 4 minutos de CD a passiva, risos), ISSO quando você precisa dela e quando você não precisa? Que é 90% do tempo, passiva "OP" mas anti-funcional... Enquanto isso todos os outros bonecos tem funcionalidades on demand, Gohan e Goku, por exemplo, os pontos altos desses personagem são usáveis no momento que o usuário achar melhor, e todos os outros personagens exceto Vegeta tem funcionalidades pra qualquer momento. Na minha humilde opinião deveria ser feito um rework total no Vegeta e minha sugestão seria focar na funcionalidade do Smell Of Fear que achei bem da hora e diferente, fazer do Vegeta uma especie de bruiser que se cura (nada muito absurdo como é o SoF atual) ao longo do DPS, sendo necessário o DPS continuo e inteligente pra funcionalidade do boneco. (algo como o Sylas antigo do League Of Legends) Chega ser surreal que exista quem defenda o Vegeta atual, claramente é uma tentativa de deixar o boneco no limbo que ele está, já que provavelmente nenhum de vocês joga dele e curte o fato dele ser um inútil saco de pancadas (já estive nessa posição e ela é deveras agradável)
  8. Elite Susha and Elite Kiri are bosses, at least i was told this. And bosses although they seemly do not give bonus rewards, this is a misreading cuz they actually drop 1.2 and 1.3 itens. Only Elite Susha, for example, drops Susha Armor/Legs/Boots 1.2 and 1.3, it depends on your luck and if you get a good bonus combination you can have and item that costs almost 1KK, so i think it's pretty good. My only criticism towards bosses is their healing, which makes almost impossible to solo them even if you can tank it for ages.
  9. malfus

    PVP event

    They are changing it, but they are changing it WRONG. This Event PvP should be only based on win/defeat if anything you get a bit of extra points (or less point loss in case of defeat) with a good K/D/A. As i said before in Discord, my most epic performance BY FAR was in a game my team was getting smashed and i managed to steal 2 glimmers and in the end we won by 10 points margin, my K/D/A was complete shit, in the end i lost a ton of points, extremely unfair. Which is curious, cuz the first time i went into PvP Event i was sincerely amazed, cuz most Tibialike games have dumb PvP ramifications, it's all about kills and deaths and i think this is outdated as f*ck, however i found out quite fast those objetives was pretty much useless, if there is some discrepancy in power between 2 teams in a match, they complete ignore the objetives and go for the kills cuz that's all that matters, makes no sense at all. K/D/A points system promotes cowardly gameplay, as soon as people realise it's going to be a tough Event, they insta go AFK, even if Staff manages to punish AFK players, they would still play as cowardly as possible to die less, and i find almost impossible for the Staff to filter cowardly gameplay from legit ones. When i saw "2. Changes to the Glimmer - for now killing a Glimmer gives huge advantage to the team that dealt the last hit. We do not want to keep it that way. Glimmer won't have so big impact during the event after the changes." in patch notes i knew they got it wrong, it's unfortunate. 🤷‍♂️ In the end, i honestly think if you guys from ROTS Staff thinks K/D/A should be such a big deal in PvP Events, you should get rid of objetives all together. Make a Battle Royale-esque PvP Event, but if you're going to make an objetive based Event, make those nuances around the objetive as meaningful as possible. Regards.
  10. I don't know if Tutorials is the right place for this, but i find this quite helpful. Since i began playing this game every now and then i see beginners complaning about the Pirate Robots spawns (i myself included, doing Pirate Robot task was the worse), some even wrongfully thinks they are only for premium acc players. There is a "hidden" place where you can hunt Pirate Robots in a much better way right beside East Capitol City: Cheers.
  11. malfus

    Tutorial Request

    Most of the things said here should be in their website, i actually made a post here requesting some consideration into completely reworking their website which, from my experience, is extremely amateurish while the game itself is solid and professional in most parts considering the small group of developers.
  12. malfus

    I'm tired.

    I'm not disagreeing with you all (in fact i agree with most things said here), but the way you guys are demading things it seems you own them. Be more polite, they don't have any obligation in doing that "right way".
  13. Rhalão you should try Bug Report area here in the forums.
  14. As Adox said Buu is one of the strongest classes right now, i don't know why you're complaning, i think you chose the wrong role my friend, tanks are suppose to be punching bags and Buu does it better than anyone in the game, sometimes in PvP we need 4+ players to kill a single Buu and even so it's takes quite a while, if your team plays a bit well they can easily capitalize on this. Do not expect a tank to have damage, insane AoE skills and stuff, they are not suppose to do so. Maybe you should've done what i did, i didn't want to be easily killed but at the same time i wanted to be a decent damage dealer, so i went for the semi/half tank role. The one who needs change and FAST is Vegeta, weakest class in the game by far.
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