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  1. Teamfight Event Welcome to this brief overview of the Teamfight Event in Return of the Saiyans. In this event, players are divided into blue and red teams, and the objective is to score as many points as possible within the 10-minute time limit. Special thanks to Matty and Mankini for their feedback and remembering important initial details! • Initial Information At the start of each Teamfight Event, players receive: ○ 10 Fire Mushrooms ○ 1 Senzu Bean ○ 1 Half Senzu Bean It's important to note that for each Teamfight Event, we revert back to level 80 or 150, and our transformations are removed and limited to the maximum level transformation available . Therefore, there are a few details we need to pay attention to in each Teamfight: ○ Remember to transform at the beginning of every event and eat all the food you get after finishing all possible transformations, so the regeneration percentages can act on the HP/KI of the last transformation. ○ Remember to eat all food item you get. ○ The Ki Barrier (Ki Shield) abilities of Dende and Gohan are also reset at the start of the event, so players will need to activate them again. Additionally, Return of the Saiyans also provides the Auto-Healing tool, which is essential for a good TFE (Teamfight Event), so remember to activate them at all times! • Main Objective In the middle of the battlefield, there will be an objective called Glimmer, which grants a significant amount of points to the team that destroys it. It's crucial to coordinate with your team to secure control of the objective and accumulate valuable points. The Glimmer can ultimately determine the winner or loser of the event. • Target Focus During the event fights, it's important to have a target focus strategy. The easiest targets to eliminate are characters with lower chances of survival, such as DPS and Supports. In this event, the priority targets would be Dende, Gohan, Bulma, and Trunks, in that order. Dende is an easy target due to their low defense and health, and being a healer, they can easily save their allies. Gohan is easier to eliminate than Trunks, so focus on targeting Gohan first. • Abilities and Resistances It's important to take into account the abilities and resistances of enemy characters. Trunks and Vegeta have passives that provide resistance to incoming damage, as well as abilities that make them immune to crowd control techniques. Therefore, it's best to avoid focusing on these characters unless all other options have been eliminated. • Cooperation and Communication Cooperation among team members is crucial for success in the Teamfight Event. Pay attention to your team's focus. If you notice you're alone while your entire team is focusing on someone else, try to assist them by coordinating more massive and powerful attacks. Use the in-game messaging feature to ask for help if they are focusing on the wrong targets, keeping the winning strategy in mind. • Time and Score Remember that the event has a 10-minute time limit and a maximum score of 350 points. If any team reaches the maximum score before the time is up, the event will end early. Therefore, focus on accumulating points as quickly as possible, seizing opportunities to eliminate priority targets. Congratulations! Now you are ready to participate in the Teamfight Event in Return of the Saiyans! Remember to focus on the right targets, consider the abilities and resistances of enemies, cooperate with your team, and accumulate points for victory. Have fun and good luck!
    3 points
  2. Hiho, So we got a new exciting event and there are many questions about how exactly it works. We don't know all the details yet but here are a few pieces of important information that might help you get started to explore the event more. Premise: 8 players on red team, 8 players on blue team. The event takes up to 15 minutes and there are two ways to win (more about this later) - by killing Gero or by getting the most points. First stage (C15, PvE): A few tips depending on your role... Use your cooldowns to deal damage quickly (get started directly). Dendes should create as many flowers as possible directly to speed their team up. Tanks should take as many monsters as your team can handle (but be careful not to take too much) and make sure to use Provoke to keep them away from your less tanky players. Damagedealers and halftanks just deal damage. Everyone should be ready to transform, eat food and move directly when the event starts to not waste any time. Try to dodge the red markers on the floor as much as possible so you don't die and waste time. Second stage (C14, PvE): Basically same as the last stage, these monsters hits a little bit harder than C15 maybe but it is pretty much the same stuff - just keep going. Third stage (C13, PvE): Again, very similar but these monsters will transform when they reach about 50% hp to a more aggressive version that hits harder. You might have to go a little bit slower here than the previous two stages to avoid people dying too much. Fourth stage (Dr. Gero and enemy players, PvP): So this is where it is all decided. As I told you earlier there are two ways to win the event - by killing Dr. Gero or by killing the most players. If Dr. Gero dies then the team that dealt the most damage to him will win automatically. If Dr. Gero does not die within 15 minutes then the team with the most kill points will win instead. Tips and tricks: The PvE portions are very important to go quickly - if you team can clear it fast enough so that you can deal a lot of damage to Dr. Gero before the enemy team arrives then you can take the win directly Stick together and help each other - a team that moves together to kill the enemies is much more powerful You can track the progress of the teams on the top (there is a bar that shows points for blue team and red team). This is useful in all 4 stages. In the first 3 stages you can see how far your team has made it compared to the enemy team and in the fourth stage you can keep track of what team is leading the damage to Dr. Gero. Whoever last hits Dr. Gero does not matter. It is the team that has deal the most damage that wins the event. (highest points on the top bar) If the enemy team has a strong lead on the bar then your only option is likely to defend Dr. Gero and kill the enemy team, preventing them from finishing Dr. Gero off. If you can prevent them from killing him fully and create more killpoints than the enemy team you can win this way instead.
    2 points
  3. Daily Tasks 1. Introduction The purpose of the following guide is to provide a comprehensive explanation of how the monster is chosen in items with the More/Less DMG% to monster bonus. 2. Process step The bonus on an item is pre-defined at the moment of receiving it from a slain monster, Mimic Chest or Treasure Chest. Below is a list detailing the level range of monsters (based on the difference in level between the player and the monster) on which the bonus may be applied: Level 1 - 99 Level 100 - 199 Level 200 - 299 Level 300 - 399 Level 400+ minLevel = +10 minLevel = +5 minLevel = 0 minLevel = -5 minLevel = -10 maxLevel = +90 maxLevel = +85 maxLevel = +70 maxLevel = +65 maxLevel = +60 Example 1: If a player at level 100 obtains an item from Future Mummy (monster level 150) with More/Less DMG to Monster bonus, the bonus will apply to monsters with levels 155-235. Example 2: If a player at level 100 obtains an item from Treasure Chest with More/Less DMG to Monster bonus, the bonus will apply to monsters with levels 105-185. Example 3: If a player at level 225 obtains an item from Balog (monster level 270) with More/Less DMG to Monster bonus, the bonus will apply to monsters with levels 270-340. Example 4: If a player at level 225 obtains an item from Treasure Chest with More/Less DMG to Monster bonus, the bonus will apply to monsters with levels 225-295. Example 5: If a player at level 300 obtains an item from Golden Oozaru (monster level 400) with More/Less DMG to Monster bonus, the bonus will apply to monsters with levels 390-460. Example 6: If a player at level 300 obtains an item from Treasure Chest with More/Less DMG to Monster bonus, the bonus will apply to monsters with levels 295-365. Example 7: If a player at level 435 obtains an item from C18 Prototype (monster level 520) with More/Less DMG to Monster bonus, the bonus will apply to monsters with levels 510-580. Example 8: If a player at level 435 obtains an item from Treasure Chest with More/Less DMG to Monster bonus, the bonus will apply to monsters with levels 425-495. 3. The difference between obtaining an item from a regular monster, Mimic Chest or Treasure Chest It is important to note that the 'level' of an item depends on its source. If the item is obtained from a slain monster, its level corresponds to the level of that monster. On the other hand, if the item is acquired from a Mimic Chest, the level of a Mimic Chest depends on the level of the monster from which it spawned. It is also important to note that some respawn areas feature two types of monsters with different levels, such as the Frozen Skeleton Warriors and the Frozen Skeletons, or Oozarus and Armored Oozarus - in such a case, the item obtained from a slain Mimic Chest takes into account either monster X or monster Y, depending on which monster the Mimic Chest has respawned from. For example, if a player at level 225 defeats an Armored Oozaru (monster level 300), the item bonus is calculated based on the monster's level (300). When obtaining an item with the MORE/LESS DMG bonus from a Treasure Chest, the level of the player who obtained the item from the Treasure Chest is taken into consideration (as shown in the examples in Step 2 of the process). 4. Change Logs v. 1.0 - Created and spellchecked guide. v. 1.1 - Checked all the typos and published the guide - 10.05.2023 v. 1.2 - Fixed the Mimic section, added Treasure Chest section - 11.05.2023
    1 point
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