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  1. HP Bonus - Health Points Bonus. Bonus will increase your total Health Points by X value. Example: If you have 1000 HP and you wear a T5 item with 500 HP Bonus, you will have 1500 HP. If you unwear this item, you will have 1000 HP again. HP Bonus (%) - Health (percentage) Points Bonus. Bonus will increase your total Health Points by X percent. Example: If you have 1000 HP and you wear a T5 item with 4% bonus, you will have 1040 HP. If you unwear this item, you will have 1000 HP again. KI Bonus - KI (aka mana) points Bonus. Bonus will increase your total KI by X value. Example: If you have 1000 KI and you will wear a T5 item with 500 KI Bonus, you will have 1500 KI. If you unwear this item, you will have 1000 KI again. KI Bonus (%) - KI (percentage) Points Bonus. Bonus will increase your total KI Points by X percent. Example: If you have 1000 KI and you wear a T5 item with 4% bonus, you will have 1040 KI. If you unwear this item, you will have 1000 KI again. Heal Effectiveness (%) - Bonus will increase total healing that you receive by X percent. Example: If you wear a T5 item with 11% bonus, all healing that you receive (your healing and healing from Dende) are increased. If you are healing for 1000 it will be increased to 1110 value, and if Dende is healing you for 2000 it will be also increased to 2220 value. HP Regen - Bonus will increase Health Points regeneration that you receive by X value. Example: If you wear a T5 item with 70 HP Regen Bonus then your regeneration (per second) will increase by 70. If you regenerate your HP by 40/2s then it will be increased by of 70 HP/2s. HP Regen (%) - Bonus will increase your Health Points regeneration that you receive by X percent. Example: If you wear a T5 item with 3% HP Regen Bonus then your regeneration (per second) will increase by 3%. If you have 1000 HP then you will be regenerating 30 HP/2s. KI Regen - Bonus will increase KI Points regeneration that you receive by X value. Example: If you wear a T5 item with 30 KI Regen Bonus then your regeneration (per second) will increase by 30. If you regenerate your KI by 40/2s then it will be increased by of 30 KI/2s. KI Regen (%) - Bonus will increase your KI Points regeneration that you receive by X percent. Example: If you wear a T5 item with 1% KI Regen Bonus then your regeneration (per second) will increase by 1%. If you have 1000 KI then you will be regenerating 10 KI/2s. Life Drain - Bonus will make your melee attacks as well as your technique drain and regenerate some of your Health Points with each hit by X value. Example: If you wear an T5 item with 60 Life Drain and hit monster for 1000 from melee, and 1000 from your technique, you will regenerate 60 HP (from melee hit) and 6 HP (from technique). Important note - Please note that only 10% of Life and Ki Drain bonuses value works on techniques so if you've 60 of Life Drain then each technique hit gives you 10% of the DMG you've dealt as a HP. Additionally - Life Drain Bonus increases our melee damage (auto attacks only) by X value. Also, please remember about the special rules for Dende (more info below). Life Drain (%) - Bonus will make your melee attacks as well as your technique drain and regenerate some of your Health Points with each hit by X percent. Example: If you have 10% Life Drain and hit monster for 1000 from melee, and 1000 from your technique, you will regenerate 100 HP (from melee hit) and 10 HP (from technique). Important note - Please note that only 10% of Life and Ki Drain bonuses value works on techniques so if you've 12% of Life Drain then each technique hit gives you 1.2% of the DMG you've dealt as a HP. Additionally - Life Drain Bonus (%) increases our melee damage (auto attacks only) by X percentage. Also, please remember about the special rules for Dende (more info below). Ki Drain - Bonus will make your melee attacks as well as your technique drain and regenerate some of your KI Points with each hit by X value. Example: If you wear an T5 item with 60 Ki Drain and hit monster for 1000 from melee, and 1000 from your technique, you will regenerate 60 KI (from melee hit) and 6 KI (from technique). Important note - Please note that only 10% of Life and Ki Drain bonuses value works on techniques so if you've 60 of KI Drain then each technique hit gives you 10% of the DMG you've dealt as a KI. Also, please remember about the special rules for Dende (more info below). Ki Drain (%) - Bonus will make your melee attacks as well as your technique drain and regenerate some of your KI Points with each hit by X percent. Example: If you have 10% KI Drain and hit monster for 1000 from melee, and 1000 from your technique, you will regenerate 100 KI (from melee hit) and 10 KI (from technique). Important note - Please note that only 10% of Life and Ki Drain bonuses value works on techniques so if you've 60 of KI Drain then each technique hit gives you 10% of the DMG you've dealt as a KI. Also, please remember about the special rules for Dende (more info below). Movement Speed (%) - Bonus will increase your Movement Speed (flat) by X percent. Example: If you have 200 Movement Speed points and you wear an T5 item with 8% bonus, then it will increase your Movement Speed by 16 (which is 8%) Attack Speed (%) - Bonus will reduce the time between melee attacks by X%. Example: If you have 107 attack speed (1 hit every 0.41s) and you wear an item with 7.2% attack speed then you will hit every 0.30s Important note - please note that maximum attack speed is 107, also you cannot hit faster than once per 0.30s. CD Reduction (%) - Bonus reduces the cooldown of your spells by X%. It also reduces your global cooldown by X% (time between spell). Example: If you have 10% CD Reduction and your Cooldown on your Ki Blast is 2s, then your new Cooldown on Ki Blast will be 1.8s. Important note: CD Reduction has maximum cap of 40%. Ki Reduction (%) - Reduces the total KI-cost of your techniques and abilities by X%. Example: If you have 1000 KI and one of your technique uses 10% of your KI (cost = 100 KI) and you wear an T5 item with 10% bonus then you your technique will cost 90 instead of 100 KI. DMG Reduction (%) - Bonus reduces the damage you take from all sources by X%. Example: If you wear 2 items with 5% DMG reduction (total of 10%) then you will reduce 10% of incoming damage (all sources). If someone hits you for 1000 HP it will be reduced by 10%, so you will lose 900 HP instead of 1000 HP. DMG (%) - Increases all your damage by X%. Example: If you have 10% DMG (%) bonus then instead of 1000 DMG from melee you will hit for 1100, and instead of 1000 damage from technique you will hit for 1050 damage. Important note - This bonus works for 100% on melee attacks, and 50% on techniques. Also, please remember about the special rules for Dende (more info below). DMG - Bonus increases the damage of your basic and spell attacks by X value. Example: If you wear an item with 100 DMG bonus, then instead of dealing 100 damage with your melee hit you will hit for 200. And if you deal 200 dmg with spell it will hit for 300. Critical Chance (%) - Bonus gives you X% chance to deal 100% extra damage with melee attacks (and 50% with spells). Example: If you have 10% critical change and your hit was critical you will deal 100% extra damage with melee attack (e.g. from 1000 to 2000) or if its spell then 1500 instead of 1000. Important note - If you have 10% of Critical Chance and you hit 10 monsters with spell you have 10% on each monsters to crit. This means that if you hit 10 monsters with a spell, each monster has a 10% chance of taking critical damage. If your spell is area-based, it doesn't hit every mob with critical damage, but each unit has a unique percentage chance of receiving critical damage. Dodge Chance (%) - Bonus gives you X% chance to take no damage from incoming melee attacks. Example: If you wear 2 items with 5% dodge chance (total of 10%) then you have 10% chance to dodge incomming melee attack. Important note - Dodge Chance doesn't work on magic damage (techniques). More DMG to MONSTER (%) - Bonus increase the total damage you deal to X monster. Example: If you wear Item with 30% More DMG to Devil, then instead of 1000 damage you deal 1300 damage to them. Important note - This bonus doesn't work on Enraged Monsters, e.g. Enraged Devil. More DMG to MONSTER has maximum cap of 30%. Less DMG from MONSTER (%) - Bonus reduce the total damage you receive from X monster. Example: If you wear Item with 30% Less DMG from Devil, then instead of 1000 damage you will receive 700 damage. Important note - This bonus doesn't work on Enraged Monsters, e.g. Enraged Devil. LESS DMG from MONSTER has maximum cap of 30%. DMG Reflect (%) - Bonus returns X% of the damage you take, back to the enemy who dealt it. Example: If you have 10% DMG Reflect bonus then if someone hits you for 1000 he receive 100 damage. Important note - If you are playing Buu then DMG reflect gives you the bonus (passive) but it also reduce the damage taken by Buu. For example if monster is attacking Buu for 100 and he have 15% reflection, then he do not reflect 15 damage (15%) but the value is decreased by 8% (92) and it reflect 15% out of 92 damage. Tenacity (%) - Bonus reduces the duration of crowd control effects (stuns, slows, etc.) by X%. Example: If you have 50% Tenacity then instead of 2s stun you will be stunned only for 1s. Important note - Tenacity has maximum cap of 70%. Melee Range - Bonus increases the range of your basic attacks by 1. Example: If you are playing DPS, Half-Tank or Tank and you wear item with this bonus your basic attacks will have 2 SQM range instead of 1 SQM. Important note - This bonus doesn't work for Dende. Additionally Melee Range has maximum cap of +1 (which means that you cannot have +2 range etc.) Special rules for Dende: Dende's basic attacks only gets 50% of the effectiveness from these bonuses: - Life Drain - % Life Drain - Ki Drain - % Ki Drain - % DMG Change log: v. 1.0 - Created and spellchecked guide. Big thanks for your assistance, Matty! v. 1.1 - Published guide on RoTS Forum. 15.05.2021 v. 1.2 - Added missing Ki Regen & Ki Regen (%) bonuses and fixed few typos. 16.05.2021 v. 1.3 - Removed Important note from DMG - Dende do not have special rule for DMG (flat). 24.06.2021 v. 1.4 - Added information regarding Life Drain and Life Drain (%) - both bonuses are boosting our damage (melee only). 23.08.2021
    6 points
  2. Hej @Poker Kid Dzięki za tak rzetelną i szczegółową opinię. Zacznę od wprowadzenia nowej postaci. Jasne, Bulma ogłoszona została już jakiś czas temu. Miała być zrobiona, wprowadzona... nie wyszło. Postanowiliśmy nadać priorytety innym taskom. Wbrew pozorom wprowadzenie takiej postaci jest BARDZO kosztowne oraz czasochłonne. Ale to nie jest tak, że odpuściliśmy. Po prostu odłożyliśmy na później i pozostaje mieć nadzieję, że Bulma jeszcze w tym roku zawita do naszego świata : ) Licytacja domków, zamiana klasy... Jasne, może są to bardziej dodatki niż konkretne zmiany, może nie każdy z tego skorzysta, ale na pewno nikt na to nie będzie narzekał. Uznaliśmy, że dodanie tego nie będzie zbyt czasochłonne, a zadowolimy tym jakiś procent graczy, a na pewno nikogo nie zasmucimy tymi dodatkami. Przy licytacji domków wszedł cały nowy system domków, daily rent, oraz ogólna liczba domków została zwiększona. Oczywiście weszło wiele innych zmian, tych bardziej konkretnych. Całe Future Earth, zmiana systemu PvP, wprowadzenie trzech blessów, rework Team Fight Eventu, ulepszenie Monster Zone Eventu, questy typu: Legend of the Fallen King, nowe transy, nowe HP Bary dla bossów, single specie, itd, nowy Boss - Cell, hp bary postaci, które możesz przenieść w dowolne miejsce, nowe nagrody dla PvP Eventu, ciągły balans profesji, klany oraz wojny klanów, całkowicie nowy system movement speeda, nowe kanały chatów, hall of fame, daily misje na FE, nowy wygląd ekwipunku i wiele, wiele, wiele więcej... W dodatku wiele rzeczy technicznych, których nie widać gołym okiem, takich jak nowych Login System, Updater, czy optymalizacja serwera. Do każdej z tych zmian dochodzą testy oraz naprawianie bugów, które się często pojawiają. Co ze Strange Crystalami? Był płacz o infernal esencje - teraz można je już wykorzystać i nie ma płaczu, Był płacz o PvP - teraz można się bić dowoli na FE i bardziej opcjonalnie na zwykłej Ziemi; płaczu nie ma, Był płacz o balans postaci - pojawia się go coraz mniej, codziennie działamy i myślimy nad różnymi zmianami klas, tak aby były idealnie zbalansowane, choć to jest nie lada wyzwaniem. Teraz jest płacz o Strange Crystale? Działamy. Myślimy, i być może już niedługo się pojawi ich zastosowanie : ) Każdy inny płacz będziemy chcieli zażegnać, ale zdajemy sobie sprawę, że narzekanie będzie zawsze. Ilu graczy, tyle opinii na różne tematy i inne oczekiwania względem gry. Jeden gracz oczekuje większej ilości respów, inny nowej klasy, kolejny nowych transów i technik, a jeszcze inny nowych skinów do Puara i Kinto. Staramy się zadowolić każdego, powoli wprowadzając wszystko po trochu. Oczywiście zawsze patrzymy na priorytety - co się bardziej przyda większości graczy, co będzie kosztowało mniej pracy, co będzie mniej czasochłonne, itd... Odpowiadając na twoje kolejne pytanie - tak, nad contentem również działamy i kilka rzeczy mamy już przetestowanych i zrobionych, możliwe, że w bardzo szybkim czasie coś ciekawego pojawi się w grze ^^ Co do olewania graczy i wrzucania tylko nowych skinów. Zdecydowanie się z tobą nie zgodzę. Nie możemy też każdego pomysłu gracza realizować, nie możemy na każdą negatywną opinię odpowiadać zmianami w grze. Przeczytaj sobie kanał "news" na discordzie, sprawdź ile rzeczy jest zmienianych/dodawanych/poprawianych w ciągu miesiąca. Codziennie pracujemy nad tym, aby serwer był przyjazny dla wszystkich i aby po prostu chciało się tu grać. Zarobki ze skinów? Wrzucenie skina, to nie jest aż tak duży deal, system już mamy, więc po prostu zamiana grafiki do Kinto lub Puara, to nie jest czasochłonna praca. Robimy te skiny też po to, aby gracze widzieli, że coś się zmienia, nawet w kosmetyce gry. Są koneserzy, których jarają takie właśnie rzeczy - typu nowe skórki dla Puara lub Kinto. Warto również zwrócić uwagę, że coraz więcej skinów dodajemy do gry, które są do zdobycia całkowicie za darmo. Moglibyśmy każdy z tych skinów wrzucić po prostu do premium shopu, gdyby nam zależało tylko na pieniądzach. Serwer jest robiony głównie z pasji, a drugorzędną rzeczą jest tutaj zarobek i wzbogacenie się. Oczywiście inwestujemy, dlatego oczekujemy też pewnych zysków, ale na pewno nie jest to naszym priorytetem i celem.
    4 points
  3. Hi! I do agree with you that it would be awesome, but... Gohan still an AOE dmg dealer when it does damage to more than a single target. You said that before it was more than the current range? Well, if so, looks like he got adjust to balance with others vocations... It has same range as Super Massive Wave... Would be awesome as well if Super Massive Wave had a range increase same way, right? Sadly, it cannot happen because would make it very OP over other vocations, same case as Meteor Blaster... I do would like to have a Magic Materalization with 7x7 range, but it would be unfair It's just my opinion, right?
    3 points
  4. Boss System 1. Introduction What is the Boss System? - The Boss System is a system, that allows players to spend their hard earned boss points on a fight with previously defeated boss. What are the Boss points? - Boss points are a unique reward for completing Daily Tasks. For every Daily Task you get 1 boss point. More info about Daily Tasks can be found here ->CLICK<- After collecting Boss Points, you will be able to take a mission to defeat one of the previously defeated bosses and try your luck to loot epic items. Remember - stronger boss means higher chance for more epic items! Do I need a premium account to participate in a Boss fight? - No, Bosses are for everyone! You can fight them without Premium account. Is it worth using Boss points? - Of course! Along with your adventure in Return of The Saiyans, you will successively earn Boss Points for completing Daily Tasks. Use them regularly to get better equipment. Remember - items from Bosses already have their bonuses revealed! Does a Boss from each room cost the same amount of Boss points? - No, Bosses from each subsequent room will cost more Boss Points! It looks as follows: -> Entering the Boss from the first room costs 3 Boss points -> Entry to the Boss from the second room costs 5 Boss points -> Entry to the Boss from the third room costs 7 Boss points -> Entry to the Boss from the fourth room costs 9 Boss points 2. Process step How do I pick up a Boss fight? - It's super easy! All you have to do is go to the computer near NPC Professor Tusk (it's in West Capitol) and right-click on it. Then, a window will open with available bosses to fight. Keep in mind, that you can only choose to fight a Boss, which you already defeated before! If you haven't fought one, it will say "Locked". - it means that you need to complete CC Lab. Task related with this boss, first. When you click on the Boss icon, you will be presented with a window of potential loot to be dropped. Use the slider to decide how many times in a row you want to fight a Boss (You can check the price by hovering over the Boss icon). After clicking "confirm" you will be automatically transported to the platform where you can go to the Boss room. All you have to do is step down and go on the platform again. After that you will be left in a room alone with the Boss. Of course you can escape from the room by walking on the platform - this will not consume your Boss points. Remember, you can only fight alone. Your team member will not be transported with you, and if you die without a Divine Blessing your backpack will be teleported out of the room. After defeating a Boss, you can open his soul and get items from it! 3. Are there any other types of Bosses? Sure they are! Some monsters in the world of Return of The Saiyans are so vile that they've earned their own Boss - such as Devils, Lord Yaos or even Sushas! During your adventure, you've got a chance to meet these powerful monsters, however, the chances are not so high, especially when you compare them to the Boss System. 4. Change log: v. 1.0 - Created and spellchecked guide. Will publish after final check of guide regarding new Daily System. v. 1.1 - Information about access "prices" has been added. v. 1.2 - Checked all the typos and published the guide - 09.09.2021
    3 points
  5. Daily Tasks 1. Introduction What are Daily Tasks? - Daily Tasks are daily quests that allow you to gain extra experience points, boss points or some items in exchange for completing a mission to either kill a given number of monsters or to find and scan high level monsters. What are the boss points? - Boss points are a unique reward for completing Daily Tasks. For every Daily Task you get 1 boss point. After collecting 3 Boss Points, you will be able to take a mission to defeat one of the previously defeated bosses and try your luck to loot epic items. Remember - stronger boss means higher chance for more epic items! More info about bosses can be found here ->CLICK<- Do I need a premium account to take a Daily task? - No, the Daily Tasks are for everyone! You can do them without Premium account. Is it worth doing Daily Tasks? - Absolutely! Every warrior has to hunt down stronger and stronger beasts. Daily Tasks are a great way to gain additional experience points. They do not last long, and in addition, we collect the boss points, which in the future can be used to fight epic creatures. 2. How do I take up a Daily Task? How do you take the Daily Task? - It's super easy! There are two types of Daily Tasks in the game. The first one, are Tasks from the NPC Profesor Tusk - he is located in his house in West Capitol. You can do his task starting from the first level! The second type is from NPC Emradel - he is located in the starting location on Future Earth. You can do tasks there from level 90 onwards because Future Earth is for level 90 and above. You just need to talk to these NPCs by right-clicking on them or simply writing "Hi" to them. After selecting the appropriate option, you will see a window with a choice of one of three types of monsters. 3. Are there other types of Daily Tasks? Of course there are! What would Daily Tasks be without additional challenges. The NPC Emradel gives us the opportunity to prove that real warriors still exist. Besides the Monsters Daily Task, he also offers the Future Orb Daily Task (Normal Orbs & High Class Orbs) and the Drones Daily Task. - Future Orb Daily Task (Normal Orbs) consists in bringing 15 Future Orbs to the NPC Emradel. In return we get a random item with random attributes (it can be item of tier 3/4/5). Important Information - remember that Future Orbs Task can be completed only once a day, however you are able to trade 20 future Orbs for a random item all the time! As many time as you want. - Future Orb (High Class) Daily Task is to bring NPC Emradel 15 Future Orb (High Class). In return we will receive a random item with random attributes (it can be item tier 3/4/5). Additionally, we have a chance to get an item from the rarest set in the whole game - Diamond Core Set item. Note: Diamond Core items have from 1 to 3 attributes with Tier 3/4/5 level. Additionally, bonuses in these items are chosen by ourselves which allows us to design our own unbeatable set! Important Information - remember that Future High Class Orbs Task can be completed only once a day, however you are able to trade 20 High Class Future Orbs for a high quality random item all the time! As many time as you want. - Drones Daily Task is to locate and scan five monsters that are much stronger than us (difference in monster levels is +/- 100 levels). During the conversation with NPC Emradel he will ask us to scan five monsters of our choice with drone. After accepting the mission, five drones will appear in our Quest Pouch, which we can use to scan monsters (right click on the item and then on the monster - it will make the monster disappear as in the .gif below). After scanning all the monsters, our drones will disappear. The reward for this Daily Task is 5 items with two bonuses (always T2/T3). T2 bonus is random, while T3 bonus we choose ourselves which can make our future battles on Future Earth much easier! Important Information - remember that each Drones Task can be completed only once a day! Note - during this task we cannot use Kinto, otherwise our mission immediately becomes invalid (which means that in order to complete this task we have to move only on foot). 4. Process step After choosing Daily Task for killing monsters you will get the opportunity to choose one type of monsters from three available to kill. The number of these monsters is random (average number of monsters depends on our level). Note - If you don't want to start any of the Daily Tasks you can always cancel them - after 30 minutes the system will automatically draw a new one for you. Of course, the higher level of our character, the stronger monsters we can get to hunt. NPC Profesor Tusk: 1-99 lvl -> maximum difference in monster level is 30. 100-199 = maximum difference in monster level is 40. 200+ = maximum difference in monster level is 60. NPC Emradel: 1-99 = maximum difference in monster level is 30. 100-199 = maximum difference in levels of monster is 40. 200+ = maximum difference in level of monster is 60. But which monster is the most profitable for me to choose? It is easy to calculate! You need to consider three aspects. - First: respawn on which monster is (to know how much, more or less, it will take you to kill a certain amount of monsters) - Second: number of monsters to hunt - Third: level of the monster to hunt (the higher, the more experience points the monster gives you) Having the answer to the above we can start counting. Just multiply the basic amount of experience points for the monster times the number of monsters to hunt. Here are some examples: 1. 320 Pterosaurs. Each Pterosaur gives a 850 experience. 320 times 850 = 272,000 experience 2. 360 Mummys. Each Rat gives 465 experience. 360 times 465 = 167,400 experience 1. 250 Future Pterodactyls. Each Future Pterodactyl gives a 979 experience. 250 times 979 = 244,750 experience 2. 240 Future Giras. Each Future Giras gives 760 experience. 240 times 760 = 182,400 experience 3. 250 Future Lord Yao's. Each Future Lord Yao gives 1265 experience. 270 times 6150 = 316,250 experience Important note: Daily missions can be repeated, but each subsequent mission after the first one gives 15% of the experience value. For example: If we get and take the mission to kill 320 Pterosaurs again we will get 40,800 experience points (15% of 272,000) If we get and take a mission to kill 250 Future Lord Yao's again, we will get 47,437 experience points (15% of 316,250) - After choosing the type of monster and after hunting them, we can go back to NPC Profesor Tusk or NPC Emradel to talk about the reward - then we will know exactly how many experience points we received. 5. Change log: v. 1.0 - Created and spellchecked guide. Will publish after creating guide regarding Boss Points. v. 1.1 - Restrictions and a detailed description of the Daily types have been added. v. 1.2 - Checked all the typos and published the guide - 09.09.2021
    3 points
  6. Hi, everyone! It's John. The purpose of this post is: Sort out anyone's doubt regarding Return of The Saiyans Characters/Classes, so, if I forget to write about something or wrongly mentioned it, please, feel free to share your knowledge along with me. First of all, while creating yours, you'll be able to see all Character's transformations by left clicking on squares below them. You'll also be able to see their status, which gets cumulatively increased within each new transformation. It's worth mentioning that each Character is part of some "Category" that will define character's predisposition. Damage (AKA DPS): Trunks and Gohan. Both DPS are a really great source of DMG, but they're also too fragile, so do not expect full damaging and tanking. The way they can melt stuff is close to the way they can get melted. Gohan - has a pretty good and strong AOE set of techniques! Indicated for PvE playstyle, but also very strong for PvP. He has the possibility of dealing DMG in accord to the MAX enemy's health, becoming a Tank counter. After Shenlong's wishes, he can become invisible or faster after casting some techniques. He has 2 techniques to improve his situational survivability: Study Time and Ki Barrier. Study Time needs to be casted for a while and provides an increase of Healing Effectiveness, whereas Ki Barrier make Gohan able to receive some percentage of incoming DMG on his Ki instead of on his Health for some time. Gohan's passive deals a kind of meele AOE damage after you stacking it by walking (I guess). Gohan can use either Gloves or Sword. Gohan's early game build -my opinion- : CD Reduction, DMG Reduction and Ki Reduction. It'll start your journey as a DPS, even with low percentages, reducing your Ki waste and giving you some extra survivability to face CC Bosses. Gohan's mid/late game build -my opinion- : CD Reduction, DMG% and Ki Reduction (PvE). CD Reduction, DMG%, Tenacity and Critical Chance, maybe some extra DMG flat (PvP). Trunks - it's a burster! He has AOE techniques as well, but his main differential is in the way he is able to melt down single targets, becoming a monster for PvP! Trunks has techniques that can increase his survivability (Full control - Increase his movement speed and dodge chance) at the same time increase his Critical Chance, so you'll be able to choose its use for agressive or defensive mode. His passive is called Stroke, where if activated, Trunks deals Additional Damage to the target and Critical Damage to enemies standing behind it - it has 10% of chance to active, but can get insta activated if combo with Full Control technique. Trunks should look for his Sword. Ps.: For further items bonuses, it's good to carry some item with +1 meele range bonus, especially for PvP. Trunks early game build -my opinion- : CD Reduction, DMG Reduction and Ki Reduction. It'll start your journey as a DPS, even with low percentages, reducing your Ki waste and giving you some extra survivability to face CC Bosses. Trunks mid/late game build -my opinion- : CD Reduction, DMG% and Ki Reduction (PvE). CD Reduction, DMG%, Tenacity and Critical Chance, maybe some extra DMG flat (PvP). Half-Tank: Goku and Vegeta. Half-Tanks are a balance between DPS and Tank, and indeed a good choice for those who aims to play mainly alone for PvE content, because their survivability and technique's strength allow them to kill before getting killed. Goku does more DMG with his techniques, especially waves (Kame-hame-ha!!!!!!), whereas Vegeta's survivability steals the scene. Goku: has a good set of techniques, mixing DMG with survivability and teamplay, for PvP and PvE. He has a bunch of techniques that apply negative effects for both, PvE and PvP, such as Blind, Stun and Provoke - this last one only for PvE. Can't forget to mention Respectful Combat technique, which allows Goku to reach very high damage dealing and Genki Dama technique after Shenlong's wish, which increase his sustain on PvE, recovering a percentage of Ki after Genki Dama hitting enemies. He has also a passive where he enjoy his fight and adapt his Attack Speed bonus, increasing it: 5 stacks for PvE and 10 stacks for PvP. Goku has predisposition only for Gloves as weapon. Goku's early game build -my opinion- : DMG Flat, DMG Reduction, Attack Speed, Ki Drain or Life Drain, both flat. It'll give you some initial sustain and enough power to faster your journey, even with low percentages. Life Drain bonuses increase your meele damage, so Life Drain+Attack Speed+Passive+DMG flat+Respectful Combat will turn your game so much easier. Gokus's mid/late game build -my opinion- : team party with Tank - CD Reduction, mix with DMG Reduction and DMG%, and optional Ki Reduction (PvE). solo playing - CD Reduction, DMG Reduction, Life Drain %, Attack Speed (enough to reach 1 hit per 0.3 second + passive) and Critical Chance (PvE). CD Reduction, DMG Reduction, Health% and Tenacity (PvP). Vegeta: has an amazing survivability, thanks to Smell of Fear and his passive, and besides that, does not get too behind from Goku's damage! Vegeta has more AOE techniques than Goku, increasing your technique's spam while hunting, and due to that, you're able to increase his survivability even more by setting up his Combat Mode to full defensive, which increases drastically your DMG Reduction. You can easily setup a Team Party with Vegeta playing as Tank due to one of his techniques which Provokes the enemy! Although Vegeta, like Goku, has a great power against environment, his importance goes outstanding when it comes to PvP, where he's able to extract the maximum of his techniques, becoming a great Frontliner and an amazing counter of Dende's healing - there's a Shenlong's wish where Vegeta can buff one of his techniques with "Deconcentration" - AKA cut heal, a negative condition effect responsible for reducing the amount of healing that someone can receive. Vegeta's passive gives more survivability, increasing his defense and movement speed when he reach some low percentage of Health. Vegeta has predisposition only for Gloves as weapon. Vegeta's early game build -my opinion- : CD Reduction, DMG Reduction, Ki Reduction. Mainly focusing on DMG Reduction, which will allow you to do any early content, besides some parts of Saga, easily. Further adding CD Reduction to spam techniques and Ki Reduction for Ki sustain. Vegeta's mid/late game build -my opinion- : team party with Tank - CD Reduction, mix with DMG Reduction and DMG%, and optional Ki Reduction (PvE). solo playing - CD Reduction, DMG Reduction, Attack Speed (enough to reach 1 hit per 0.3 second) and Ki Reduction (PvE). CD Reduction, DMG Reduction, Health% and Tenacity (PvP). Support: Bulma and Dende. Support is a must in any way, so, if by a chance, you can play with one by your side, don't waste it! They have the amazing ability of save you, protect you, turn your game easier, increase your experience and even bring you from the underworld. Not recommend for solo players. Bulma: is the newest playable character! It's important to start mentioning that she can only use techniques while wearing her Mecha Battle Suit! The lack of info about Bulma's playstyle, building, PvE and PvP, makes her power even stronger, at least, for now. The player is able to use her Mecha from the first moment he log into the game by using "Upgrade" technique out of Protection Zone area. She has techniques that shields, gives defense skill, removes negative condition effects, for more than a single ally, depending on her Mecha's level, which will allow her to summon a Supportive Drone, one per ally. Her set of techniques is outstanding from everything we've seen so far! She does stun against players, can give Silence negative condition effect against players, apply Slow negative condition effect against players, and, if it's not sufficient, she can also increase the DMG that enemies receives in 20% more from all sources! - this last one works after asking for Shenlong's technique buff wish. Bulma has predisposition only for Gloves as weapon. Bulma's early game build -my opinion- : Ki Regeneration, DMG Reduction, Ki Reduction. Bulma's mid/late game build -my opinion- : team party with Tank - Ki Regeneration, mix with DMG Reduction and Ki Reduction, and some CD Reduction (PvE). solo playing - DMG Reduction, Attack Speed (enough to reach 1 hit per 0.3 second) and Life Drain % (really don't know if it works :p) (PvE). CD Reduction, DMG Reduction and Tenacity (PvP). Dende: is an amazing meele ranged support made for people that like to see everyone alive and in a good shape, even if, sometimes, Dende need to sacrifice himself to avoid any other death. Dende meele range damage scales with his Focus and weapon's attack value does increase his meele damage. He is almost full made of supportive techniques, and only has 2 damage techniques - 1 AOE that breaks def and 1 than can create a Flower after enemy's death. This Flower increases the DMG power for any player that use it! Dende has a technique called Full Recover, which allows him to recover 100% of his ally Health and Ki. He has also a Cure technique that removes any kind of negative condition effect from an ally, and further can get buffed by Shenlong's wish, providing a kind of Immunity effect for some time. If you didn't find it broken yet, then I should say that he also has a technique that resets all other technique's cooldown. Dende has also a Ki Barrier, which blocks some percentage of the incoming DMG, receiving it on his Ki instead of on his Health. Last, but not least, the lifesaver passive called Benevolence, which provides Ki Regeneration for allies on team party and simply rescue an ally from the imminent death. This last effect works only after asking for Shenlong's technique buff wish. Dende can use both, Sword or Gloves. Dende's early game build -my opinion- : Attack Speed, Ki Regeneration, DMG Reduction. Dende's mid/late game build -my opinion- : team party with Tank - Ki Regeneration, Ki Reduction, Heal Effectiveness% and, if possible to add, some CD Reduction (PvE). solo playing for single species - DMG Reduction, Attack Speed (enough to reach 1 hit per 0.3 second), DMG flat/Life Drain and some DMG% - never tried that, but saw some (PvE). Attack Speed, Health flat/%, (choose between agressive and supportive by using DMG flat/% or CD Reduction, respectively) and Tenacity (PvP). Tank: Buu and Piccolo. Is a great choice for those who would like to do more solo playing than partying. Acting like a for every kind of situation, especially tricky ones, for example: Saga's Robots, Cell... Tanks, as usual, sacrifices themselves for the team party good. They're responsible for making everything possible for those who can't survive against few enemies or even blocking a massive attack from many enemies. A Frontliner and a Master of Ki walls. Like Dende, his Essence is to make everyone safe, provoking anything (PvE) who threats their allies while receives tons of damage. Essentially, it's the heart of team party inside difficult hunts, it means that if Tank dies, anyone that remains inside the hunt will possible die either . Majin Buu: is an amazing Tank, especially for PvE. His survivability outstand anything due to the ability of stacking Chocolate, which gives DMG Reduction and Life Regeneration. He has some AOE techniques, but his main focus still being a Tank. His survivability allows him to hunt against almost all PvE content alone - slow, but possible. Buu has a special technique called Evil Ghost, that make him too important for fast level progression from the early until late game along with single species creatures. Once Buu uses Evil Ghost on some unit, it'll hold any further DMG from any source for some seconds, exploding at the end and releasing part of all DMG that unit with Ghost received - it's an AOE explosion . Evil Ghost has also a buff by using Shenlong's wish that does a Scary negative condition effect on PvP, which makes the target a little bit confused, walking in different ways and unable to be controlled until Ghost explodes. Buu has also the ability of buff his ally defense or stick (stun) other player on PvP by using his Gummy Embrace technique. His passive gives DMG Reflection when he reach some % of his Health, reflecting different percentages of DMG for PvE and PvP. Majin Buu has predisposition only for Gloves as weapon. Buu's early game build -my opinion- : DMG Flat, DMG Reduction and Attack Speed. Buu's mid/late game build -my opinion- : DMG Reduction, Health Regeneration% and Health% (PvE). DMG Reduction, Health%, DMG Reflect, Health Regeneration% and (Tenacity or Dodge Chance) (PvP). Piccolo: is an amazing Tank that has more teamplay style than Majin Buu. He has a technique that can buff his ally Ki Effectiveness - increasing technique's DMG -, called "Mystic Attack" where the ally to be buffed needs to be marked on Team Window. Mystic Attack can also be used for PvE and PvP, where Piccolo throws his arm pushing and stunning the target - if no ally marked on Team Window. He can also switch between his position and ally ones, while increase his ally defense and insta provoking every PvE unit that was chasing the ally, this technique is called "Risking it all for a friend" - same condition as Mystic Attack, ally needs to be marked on Team Window. Piccolo has more powerful AOE techniques than Majin Buu and can even do Blind negative condition effect to either PvE and PvP. He has a great PvP crowd control able to use, because besides Mystic Attack and Risking it all for a friend, his technique's kit has also 2 techniques that can be buffed by Shenlong's wish, where 1 applies Rooting negative condition effect in a large area (AOE CC) and 1 blocks Zanzoken's use for some seconds. His passive improves his Health Regeneration% in accord to the Health that he loses during a fight. Piccolo has predisposition only for Gloves as weapon. Piccolo's early game build -my opinion- : DMG Flat, DMG Reduction and Attack Speed. Piccolo's mid/late game build -my opinion- : DMG Reduction, Health Regeneration%, Health% and CD Reduction (PvE). DMG Reduction, Health%, Health Regeneration%, CD Reduction and (Tenacity or Dodge Chance) (PvP). I hope that this overall can be helpful. It's also important to remind once again that: This information above may be not full and builds has been written per my idea of usage. If you would like to point out some corrections or increase something about some Character, please feel free to comment! This post has also been based on Community chatting on Discord! So, Thank You guys for sharing your knowledge!!! Kindest regards, John.
    2 points
  7. Hejka, w tym temacie chciałbym zaproponować zmiany które mogłyby zostać wprowadzone na serwer, są to moje osobiste przemyślenia i zachęcam każdego by wyraził swoje zdanie dotyczące moich propozycji. Dlaczego zakładam taki temat? Otóż zbliżam się do maksymalnego poziomu 435 i gram w tą grę ponad rok czasu i uważam że posiadam wystarczające doświadczenie by móc wyrazić swoją opinie i zaproponować zmiany które myślę że wyszłyby każdemu na dobre, nie będę proponował nowych rzeczy które można by dodać do gry bo tego można by wymieniać dużo a wiadomo że każdy taki projekt jest czasochłonny. Propozycje będę wypisywał punktowo po kolei. 1. Podziemia Zombie: Na początek chciałbym poruszyć temat podziemi do których możemy się dostać za pomocą portalu który przenosi nas za opłatą która wynosi 10000 zeni i 100 Infernal Essence za każde piętro. Zmiany: -Zmienić koszt Wejścia na Kolejne piętra z 100 do 50 -Zmienić drop potworów, usunąć perły i zastąpić je kluczami do otwierania Treasure Chest Uzasadnienie: Po pierwsze często uczęszcza się tam w celu zrobienia misji dziennej gdyż dają więcej expa niż pozostałe ale ilość essencji potrzebne na wejście zniechęca na samym starcie szczególnie gdy musimy tam wchodzić w większej ilości osób, zmianę pereł uzasadniam tym iż na dzień dzisiejszy to miejsce jest mało uczęszczane ze względu na brak zysku a wypadanie kluczy myślę że zachęciłoby graczy do chodzenia tam i urozmaiciłoby trochę rozgrywkę. Rozumiem że nie może tam wypadać za dużo przedmiotów gdyż wchodzimy tam z ograniczoną ilością capa dlatego klucze byłyby odpowiednie. 2. Hunter Squad Zmiany: -zmienić misje z nagrodą w postaci kompasu i zegarka z 7 misji na 30 -zmienić system nagród za misje dzienne za poszczególne namioty i zamienić je na skrzynki z poziomem prawdopodobieństwa: 1 Namiot: Złota skrzynka 80% Platynowa 18% Diamentowa 1% 2 Namiot: Złota skrzynka 50% Platynowa 50% Diamentowa 2% 3 Namiot: Platynowa Skrzynka 80% Złota 20% Diamentowa 3% 4 Namioty: Platynowa Skrzynka 95% Złota 5% Diamentowa 5% Uzasadnienie: Na dzień dzisiejszy nikt nie robi misji dziennych bo się nie opłaca ich robić, nagroda jest zbyt słaba a myślę że skrzynki z pewną szansą na diamentową skrzynkę zachęciłoby graczy do robienia daily a co za tym idzie zapotrzebowanie na itemy które są tam potrzebne by się pojawiło i ożywiłoby trochę rynek, jak również zwiększenie poziomu na przedmioty które się dostaje z 7 misji uważam za zbyt wczesne a tak gracze mieliby powód by zrobić więcej misji. 3. Misje dzienne na Future 3.1 Drony Zmiany: -zmienić nagrodę z przedmiotów na Normal Future Orb Uzasadnienie: Pierwotny zamysł tej misji był chyba taki by ułatwić nowym graczom pozyskanie przedmiotów w razie śmierci i utraty ich na Future ale na dzień dzisiejszy ta misja jest bezużyteczna i nikt jej nie robi a myślę że orby przydałyby się każdemu a w szczególności nowym graczom którzy mogą mieć problem wydropić swoje pierwsze 9 orbów. 3.2 Future Orb Zmiany: -zmienić szansę na wypadnięcie seta Diamond Core i ustawić by z każdym kolejnym oddaniem orbów szanse zwiększałaby się o mały procent aż do uzyskania itemu po czym resetowała do 0 Uzasadnienie: Na tą chwile uzyskanie Diamond Core itemów tym sposobem graniczy z cudem i na dzień dzisiejszy znam tylko jedną osobę która miała na tyle szczęscia i wylosowała Diamond Core item, zmiana ta powodowałaby by gracz miał świadomość że małymi kroczkami zbliża się do celu i nie zniechęcałoby go do farmienia orbów. 4. Smocze Kule Zmiany: -Dodać opcje ponownego losowania jednego z dostępnych bonusów na przedmiocie Uzasadnienie: W grze składanie seta z zwykłych przedmiotów polega wyłącznie na szczęściu a dodanie takiej opcji by można by za losować ponownie wybrany jeden z 3 bonusów na przedmiocie w zamian za 7 smoczych kul dałoby szanse graczom na złożenie idealnego seta i zachęciłaby do zbierania smoczych kul gdyż na wyższym poziomie nie ma co z nimi robić prócz sprzedawania ich a z drugiej strony myślę że nie byłoby to przesadzone gdyż po raz kolejny polegamy na szczęściu. 5. Robotic Island Zmiany: -zmienić by można było tam wejść tylko z Premium Account Uzasadnienie: Sporo ilość osób robi Robotic Island z różnych kont by jak najbardziej zwiększyć zysk, dodanie opcji by można było tam wejść tylko z premium dałoby wam zastrzyk gotówki bo i tak myślę że opłacałoby się wykupić premium na innym koncie by tam chodzić. 6. Losowanie tasków Zmiany: -dodać opcje wcześniejszego losowania tasków za zeni w grze zależnie od naszego lvla dać przelicznik zeni by taki np 300 poziom płacił 80 tysięcy za losowanie ponowne Uzasadnienie: Sporo osób narzeka że po wróceniu z pracy nie mają zbyt dużo czasu by szukać taska który da im najwięcej expa więc moją propozycją jest by można było za gotówkę za losować jeszcze raz bez limitu czasu, uszczupliłoby to nadmiar pieniędzy na serwerze a pracującym graczom pozwoliłoby wybrać szybciej misje. 7. Fissure Zmiany: -dodać wypadanie z nich kluczy do otwierania skrzynek Uzasadnienie: Dużo osób nie atakuje Fissure na expowiskach gdyż nie widzą w tym żadnego sensu, a co za tym idzie w obrocie nie ma infernal essence, jeśli fissure dropiłyby klucze gracze mieliby korzyść z bicia ich a co za tym idzie na market trafiałyby infernal essence które nie były by komuś potrzebne. 7. Hell Zmiany: -zablokować możliwości wypadnięcia przez drogę węża Uzasadnienie: Od początku gry by skrócić sobie dystans, gracze schodzą do piekła po prostu spadając umyślnie z drogi węża, niestety dużo graczy(szczególnie początkujących) nie rozumie że podczas tego zabiegu jesteśmy bez blessów i możemy stracić cały plecak dlatego że w grze przyjęło się że najwięcej korzyści jest z zabijania gracza który właśnie w taki sposób będzie wracał po śmierci. Podczas zabijania kogoś, druga ekipa czeka już na niego w piekle i czai się na jego przedmioty. Dużo osób przestało grać przez ten sposób bo straciło wszystkie swoje przedmioty bo jak wiadomo w grze zmienia się itemy do biegania i najczęściej jak gdzieś przebiegamy mamy swojego głównego seta w plecaku.
    2 points
  8. New Universum arrives at 18.08.2021 - 18:00 (CET) / 13:00 (GMT-3). Prepare yourself, Saiyans!
    2 points
  9. Community has done and, keeps doing its job, creating some good stuff about the game, such as: Quests tutorial About what is "Excavation System" Bosses locations Items Lasts / Current Event Etc... (See by yourself :P) Get yourself a good fresh start on game by taking a look on RotS's fansites: ENG - https://saiyansbook.com/ ENG - https://saiyansreturn.info/ BR - https://www.fanrots.com.br/ PL - https://www.saiyanspolska.pl/ Choose the one that better suits you!
    2 points
  10. As you already know from the last post, we are preparing a Chest Event, which you will be able to experience after Tomorrow's Global Save. We would like to share some more details about the event, so you can get ready for it. The first thing you need to know is that you will be able to collect Chests, not Treasure Chests, during the event, which means you will not need any keys to open them so... You can have your cake and eat it too. Rarity of Chests depends on Monster's level, e.g. if you hunt low level monsters, then you should not expect to loot Diamond Chests. Here is the whole list with Monster's level ranges and loot: Lv. 1-29 Monsters Bronze Chest Lv. 30 - 89 Monsters Bronze Chest Silver Chest Lv. 90-149 Monsters Silver Chest Golden Chest Lv. 150-400 Monsters Golden Chest Platinum Chest Lv. 400+ Monsters Platinum Chest Diamond Chest Note that, if your level is twice higher than monster's level then you won't be able to loot chests from it. We've added such protection, so low level players will not have to worry about some high level occupying their hunting spots. What more, we have done some changes to make Chests and Treasure Chests more attractive. From tomorrow's Global Save, all the items looted from Chests will have their bonuses automatically revealed. Additionally, the chances of High Tier Bonuses got slightly increased for each Chest. All you have to do is to have a little bit of free time. Are you ready to make some extra money?!
    2 points
  11. Hello, When i try to log in, it keeps saying "connecting to login server" It doenst matter how long i wait.
    1 point
  12. Hello, please try to delete whole game folder, C:\rots and download ZIP client from website: https://saiyansreturn.com/download
    1 point
  13. Greetings, players! We're launching a Black Friday Week! All the skins will be able to purchase with 40% discount until November 30. There will be also a small discount on backpacks. Feel free to visit our Premium Shop. PS. We're happy to announce that Tutor Johnx (Universum Supreme)/John Hawk (Universum Future Earth) advanced to Senior Tutor, Congratulations! Best Regards, RotS Team.
    1 point
  14. Hello Saiyans! On December 15, at 18:00 CET we will launch a new Universum: Bulma. It will be a fresh server with the same loot and exp rate as other Universums. There will be a brand new character available to play - Bulma and totally new Questlog system. It will help new players to begin the journey in our world. Check out the newest trailer!
    1 point
  15. Look! Up in the sky! It's a bird! It's a plane! It's Bulma! There is a legend that Elon was not the first to invent the flamethrower at all. Warriors! Bulma is our newest character. Prepare some snacks, a cold drink because you are about to get an amazing opportunity to test her very soon b0f1f1a62c9db18a4137ec794c4dc727.mp4
    1 point
  16. Hmm tutaj jest bardzo duża pula możliwości oraz nagród od fooda, hafl-senzu, senzu w początkowych dniach aby low lvl wgl mogli się dowiedzieć ze takie itemki oraz możliwość leczenia istnieje, eq z jakimiś bonusami, zeni, mała ilość PC, free rolle do daily, dekoracyjne rzeczy do domku, można bardzo dużo rzeczy wymieniać, wiadomo że pod koniec np 30 dnia jakiś skin do kinto, puara, 1h karta double loot, exp etc.
    1 point
  17. Hej @Miraxon! Przede wszystkim wielkie dzięki za wszystkie propozycje oraz za formę ich przedstawienia. Bardzo podoba mi się opis problemu, przykład rozwiązania oraz uzasadnienie. Takie posty aż czyta się z zaciekawieniem ^^ Poniżej przedstawię opinię na każdy z punktów. Cieszę się, że jako prawie 435 level wyrażasz chęć poprawy i usprawnień gry. 1) Możliwe, że 'cena' wejścia jest zbyt wysoka, ale na chwilę obecną nie będziemy tego zmieniać. Tak jak sam pisałeś, potwory tam dają więcej expa niż normalne, więc jeśli ktoś będzie chciał wejść, to pójdzie farmić te esencje : ) Możliwe, że kiedyś zwiększymy ilość esencji w grze (np poprzez dodanie ich do loota niektórych noobów, bossów, itp), jednak na chwilę obecną i tak nie ma większego problemu z ich zdobyciem. Same Fissury może również dostaną małego boosta, ale o tym w punkcie 7. 2) Tu bardzo fajna propozycja zmiany. Jednak procenty muszą mieć 100, skoro dostaje się jedną skrzynkę : D Jeśli w pierwszym namiocie na skrzynkę mam 80% i nie wpadnie, zostanie mi 20%, z czego 18% na platynową, 1% na diamentową, a co z pozostałym 1%? Co do samej zmiany, to jak najbardziej na +. Odnośnie kompasu i zegarka - tu jak najbardziej również się zgadzam. Dużo osób robi tylko do 7 misji, aby odebrać zegarek i kompas i potem odpuszczają całkowicie questa. Masz rację, że jeśli zamienimy nagrody misji 7 na poźniejszą, to zachęci na pewno graczy do robienia większej ich ilości. W planach jest mini rework Hunter Squada, będziemy go na pewno urozmaicać, ale na chwilę obecną nie jest to priorytetem, więc nawet przybliżonej daty nie mogę podać. 3) Tutaj ciężko mi się odnieść do tych zmian. Nie wiem, czy zmiana nagrody z dronów jest konieczna, może bardziej zbuffowanie obecnej? Pomyślimy coś na pewno, bo masz rację, że może się nie za bardzo opłacać to daily : D Co do Diamond Core Seta, to jak najbardziej coś da się zrobić, bo wielu graczy już narzekało na baaaaaaaaaaaaaardzo dużą rzadkość tego seta. Pytanie tylko, czy nie jest to jednak dobre, gdy przedmiot ma tak niezwykłą rzadkość, bo wydropienie go przyniesie mega uciechę ^^ Ale możliwe, że właśnie zwiększymy szanse z każdą oddaną ilością orbów. Jednak to również nie jest priorytetem. 4) Mamy już w planach pewien system odnośnie bonusów w itemach i ich ponownego losowania, ale szczegółów nie będę zdradzał : ) 5) Tu całkiem ciekawa zmiana, myślę, że da się zrobić. Możliwe, że nawet dość niedługo ^^ 6) O losowaniu tasków za zeni już myśleliśmy i na pewno pojawi się to w grze. Niestety nie wiem kiedy 7) Bardzo prawdopodobne, że zwiększymy exp z Fissure i dodamy do nich klucze lub jakiś inny loot. Tak, aby każdy chciał bić te Fissurki : D 8 ) Tutaj się sugerowaliśmy Anime, tam spadało się z drogi węża, więc chcieliśmy to zachować. Możliwe, że dodamy w niektórych miejscach tam Non-pvp zone, aby właśnie nieświadomi gracze nie tracili swoich plecaków.
    1 point
  18. Siema, @DeVoR! Bardzo podoba mi się pomysł z nagrodami za codzienne logowanie, może on trwać do 30 dni, gwarantując co najmniej 4 nagrody uważane za "dobre", jak ten Daily re-roll, będący 1 na tydzień... To otwiera miejsce na inne mniejsze nagrody, takie jak te dostępne w otwarciu Twitch Boxa! Gdybyśmy mieli zrobić burzę mózgów, co oprócz nagród za pośrednictwem Twitch Box, można by dać jako codzienną nagrodę za log-in? Uściski, John.
    1 point
  19. Siemka, sam gram w tę grę ponad rok i mam nadzieje że moja odpowiedz pomoże w rozwinięciu tej pięknej gry, tak jak kolega który założył post to są moje odczucia oraz przemyślenia, gierce jeszcze dużo brakuje wiadomo ze wszystko z czasem się będzie pojawiać na lepsze i mam nadzieje ze się uda aby do tego doszło i stopniowo powiększać społeczność ROTSA 1. Ciężko mi to miejsce określić czy jest teraz w dobrym stanie czy nie, koszt wejścia jaki jest jest dobry bo szybko się zbiera te esencje z fissure tylko trzeba po prostu chcieć je zabijać, sama zmiana dropu jest dobrym pomysłem mogło by to zachęcić to większość graczy na każdym poziome do wejścia do portalu oraz farmic klucze na ostatnim mogły by spadać także diamond key bo na innym spocie nie bd spoilerował spadł mi 1 klucz przez prawie 2 lata grania, a w tym wypadku tutaj płacisz zeni oraz esencje które musisz zdobyć "poświecić czas" i miałbyś tam większą szanse niż na tym innym spocie, było by już 1 miejsce na zwyklej ziemi gdzie jakoś grinding by Cię wynagradzał. 2. Hunter Squad tutaj całkowicie się zgadzam, dużo lepszym i zachęcającym były by te skrzynki mogą być diamond chest do którego jest potrzebny klucz, powrót do pkt 1. 3. 3.1 Ta misja dzienna potrzebuje zmiany wynagrodzenia, 10 zwykłych orobów by wystarczyło bo by low lvl mogły bez większych problemów zdobyć te 1 orby na FE, a high lvl by miały dodatkową możliwość na zbieraniu ich raz dziennie i kumulować np na world bossa(zmiana systemu pojawiania się go by też się przydała np. co 2 miesiące o danej godzinie danego dnia ) 3.2 Admini dostali już fajny pomysł od gracza który zrobił największy opening w historii rotsa - tak jestem na duży + aby to weszło w życie bo na dzień dzisiejszy to nie ma sensu ich farmic ani oddawać. 4. Co do samego pomysłu bardzo fajny, ale nie za smocze kule, lepiej by było jak by powstał npc typu kowal który za xyz przedmioty oraz dana ilość zeni rolluje ci dany bonus na inny, w tym zakresie jest duża pula do popisu w jaki sposób można by to zaimplementować do gry. 5. Nie zgadzam się z tym bo to gra free to play, bardziej by to odstraszało graczy, a i tak w pewnym momencie musisz kupić pacca bo nie będziesz mógł zrobić pewnej misji i odblokować sobie dostępu to pewnych miejsc. 6. Tutaj mam mieszane uczucia co do tej zmiany pomysł sam w sobie bardzo dobry, dziś miałem taka sytuacje ze rolowałem przez 3h aby dostać te daily które daje mi najwięcej expa - pomysł, na nagrody za dzienne logowanie do 7 dni w którym ostatniego dnia była by karta do darmowego rollowania daily, a w 6 innych dniach dać jakieś małe bonusiki 7. Co do kluczy to się nie zgodzę ostatnio dostały buffa do expa za zabicie, ale dodać im np loota jak innym potworom (zwykła ziemia)to by bardziej zachęciło do ich zabijania lub orby zwykle lub high class (Future Earth) w zależności na jakim spocie lvlowym się pokażą. 8. To już problem graczy że nie potrafią przejść tej drogi albo specjalnie spadają aby skrócić sobie drogę. Pozdrawiam, DeVoR
    1 point
  20. A special thanks to @Iustitia, for having helped me over this guide. English version Hi, everyone! Recently, the way to purchase a house, in RotS, get updated! It means that the command !buyhouse does not work anymore. From now on, you're able to buy a house via an Auction System! Q: What an auction means?!? A: Auction it's just a simple public sale, in our case, a house one, that is sold to the highest bidder. Q: How the bid system works? A: A bunch of houses, if there are no owners, will be displayed by your right click use on a Blue Board (Auction Board) device located on every city depot. As I've said before, the highest bidder wins the auction. - The bid system follows a simple path, which is: - Left click over the , - Check the minimum amount of cash that house need to receive, - Set up your bid over the minimum or over the highest bid (if there's one)... note: If the house is able to receive a bid, you will see this icon " ", right over the house's door. Requirements: Enough cash in your Bank Account to set up your bid. Active Premium Account. Level 70 or higher. Things to be aware of: Once you set a bid on a house, you won't be able to bid another one. Once you set a bid on a house, you won't be able to cancel it. If there is no enough money on your Bank Account to pay the daily rent, you will start to receive letters on your mail box about it. At the end of the auction, which always ends at next Global Save (11:00 CET), the house will be automatically assigned to the winner. Daily rent payment will be made automatically from your Bank Account. The price of the house is based on 500 zennis per SQM. -> If any more doubts regarding the system, or something related to the houses pops on your mind, please, comment below! Best Regards, Tutor John. Portuguese version Oi, pessoal! Recentemente, a maneira de comprar uma casa, em RotS, foi atualizada! Isso significa que o comando !buyhouse não funciona mais. De agora em diante, você poderá comprar uma casa através de um Sistema de Leilão! P: O que significa um leilão?!? R: Leilão é apenas uma simples venda pública, no nosso caso, uma casa, que é vendida ao jogador que der o maior lance. P: Como funciona o sistema de lances? R: Uma lista de casas sem proprietários será exibida através de um clique com o botão direito do mouse em um dipostivo chamado Auction Board (quadro azul), que pode ser encontrado no Depot de cada cidade. Como já dito anteriormente, o maior lance ganhará o leilão. - O sistema de lances segue um caminho simples, que é: - Clique com o botão esquerdo do mouse sobre o , - Verifique a quantia mínima de dinheiro que a casa precisa receber como lance, - Defina seu lance sob o lance mínimo que a casa pede ou sob o lance mais alto (se algum jogador tiver feito)... observação: Se a casa for capaz de receber um lance, você verá este ícone " ", logo acima da porta da casa. Requisitos: Dinheiro suficiente em sua conta bancária do jogo para fazer seu lance. Conta Premium ativa. Nível 70 ou superior. Coisas para estar ciente: Uma vez que você defina um lance em uma casa, você não poderá dar outro lance em outra casa. Uma vez que você tenha feito um lance em uma casa, você não poderá cancelá-lo. Se não houver dinheiro suficiente em sua conta bancária para pagar o aluguel diário, você começará a receber cartas em sua caixa postal, do jogo, sobre o atraso. Ao final da data de término do leilão, que sempre termina no próximo Global Save (6:00 da manhã no Brasil), a casa será automaticamente designada ao vencedor. O pagamento do aluguel diário será feito automaticamente a partir de sua conta bancária do jogo. O preço da casa é baseado em 500 zenis por SQM. -> Se mais alguma dúvida sobre o sistema, ou algo relacionado com as casas aparecer em sua mente, por favor, comente abaixo! Abraços, Tutor John. Polish version Cześć wszystkim! Ostatnio sposób kupowania domu w RotS został zaktualizowany! Oznacza to, że komenda !buyhouse już nie działa. Od teraz, możecie kupić dom poprzez system aukcyjny! Q: Co to znaczy aukcja?!? A: A: Aukcja to po prostu zwykła publiczna licytacja, w naszym przypadku domu, który jest sprzedany temu, kto zaoferuje najwyższą kwotę. Q: Jak działa system licytacji? A: Lista domków bez właścicieli zostanie wyświetlona za pomocą prawego przycisku myszy na Niebieskiej Tablicy (Tablicy Aukcyjnej) znajdującej się na każdym Depo. Jak już wcześniej wspomniałem, wygrywa osoba z najwyższą ofertą. - System licytacji podąża prostą ścieżką, którą jest: - Kliknięcie lewym przyciskiem myszy nad , - Sprawdź minimalną ilość gotówki, którą dom musi otrzymać, - Ustaw swoją ofertę ponad minimum lub ponad najwyższą ofertę (jeśli taka istnieje)... adnotacja: Jeśli dom jest w stanie otrzymać ofertę, zobaczysz ikonę " ", tuż nad drzwiami domu. Wymagania: Wystarczająca ilość gotówki na koncie bankowym, aby ustalić swoją ofertę. Aktywne konto Premium. Poziom 70 lub wyższy. Rzeczy, o których musisz wiedzieć: Gdy raz złożysz ofertę na konkretny dom, nie będziesz w stanie złożyć oferty na inny dom. Kiedy już złożysz ofertę na dom, nie będziesz mógł jej anulować. Jeśli na Twoim koncie bankowym nie ma wystarczającej ilości pieniędzy, aby zapłacić dzienny czynsz, zaczniesz otrzymywać listy o tym do swojej skrzynki pocztowej. Po zakończeniu aukcji która zawsze kończy się wraz z Globalnym Zapisem (11:00 CET), domek zostanie przypisany automatycznie do zwycięzcy. Dzienna opłata za wynajem będzie dokonywana automatycznie z Twojego konta bankowego. Cena domu jest oparta na 500 zennis za SQM. -> Jeśli masz jeszcze jakieś wątpliwości dotyczące systemu, lub coś związanego z domami przychodzi Ci do głowy, proszę, skomentuj poniżej! Z wyrazami szacunku, Tutor John. Spanish version ¡Hola a todos! ¡Recientemente, la forma de comprar una casa, en RotS, ha sido actualizada! Esto significa que el comando "buyhouse" ya no funciona. ¡A partir de ahora, puedes comprar una casa a través del sistema de subastas! P: ¿Qué significa subasta? R: Una subasta es una simple puja pública, en nuestro caso de una casa, que se vende al mejor postor. P: ¿Cómo funciona el sistema de licitación? R: La lista de casas sin propietario se mostrará haciendo clic con el botón derecho del ratón en el tablero azul (tablero de subastas) situado en cada Depot. Como he mencionado antes, la persona con la oferta más alta gana. - El sistema de licitación sigue un camino sencillo que es: - Haciendo clic con el botón izquierdo sobre , - Compruebe la cantidad mínima de dinero que debe recibir la casa, - Establezca su oferta por encima del mínimo o por encima de la oferta más alta (si la hay)... anotación: Si la casa es elegible para recibir una oferta, verá un icono " ", justo encima de la puerta de la casa. Condiciones: Suficiente efectivo en su cuenta bancaria para fijar su oferta. Cuenta Premium activa. Nivel 70 o superior. Lo que hay que saber: Una vez que haga una oferta por una casa en particular, no podrá hacer una oferta por otra casa. Una vez que haga una oferta por una casa, no podrá cancelarla. Si no hay suficiente dinero en su cuenta bancaria para pagar el alquiler diario, empezará a recibir cartas al respecto en su buzón. Al final de la subasta, que siempre termina en el siguiente Global Save (11:00 CET), la casa se asignará automáticamente al ganador. El pago del alquiler diario se hará automáticamente desde su cuenta bancaria. El precio de la casa se basa en 500 zennis por SQM. -> ¡Si tienes más dudas sobre el sistema, o se te ocurre algo relacionado con las casas, comenta abajo! Saludos cordiales, Tutor John.
    1 point
  21. Patch note: - fixed The Wish Quest (the mission to unlock the transformation at level 430), - fixed special characters in Bulma's notfications, - enlarged hunting areas on Robotic Island.
    1 point
  22. Patch note: - Fixed an issue which caused client crashes while changing the hotkey, - Fixed an issue with letters on chat.
    1 point
  23. I had an Idea to bring in for everyone a specific Powerlevel, like in the anime, aswell a scouter System My idea. The Powerlevel is calculated by players : Level, Gear Bonus, Skills .. all of those gives Number like: 212,599 Powerlevel So If anyone have a scouter he can see the players powerlevel also the gear a player currently equipped this way, new player get an Idea how to build different classes. IK think to bring in powerlevel gives more a feeling to get stronger than an other player, it also remind so much on dragonball. Thats just an idea, there are sure many ways to bring in such a content.
    1 point
  24. Oi, @zangetsuo! A missão da Kinto (Pure Heart Quest) agora é para level 30, talvez seja por isso que você não esteja conseguindo realizá-la. Se estiver level 30+ e ainda assim não tiver conseguido completar, me avisa! Aguardo seu retorno. Bom jogo.
    1 point
  25. Hello, Please try to delete folder c:\rots
    1 point
  26. System! Remove restrictions from Daily! Here is your rewa.. System crashed, do you want to take another T-task?
    1 point
  27. Hi @Lyricall, You can train up to level 99. You can also choose a request from Shen Long to increase the limit from 99 to 105
    1 point
  28. Cześć @Poker Kid, Doceniam Twoją wypowiedź w tym temacie. Z edycji na edycje nie gra mniej osób. Co do ilości osób na poszczególnych serwerach niestety nie mogę się wypowiedzieć, bo ta informacja nie jest upubliczniona ale ów różnica nie jest bardzo duża. Jeżeli chodzi o Twój komentarz dot. edycji to nieprawda - ciągle wprowadzamy nowe zmiany co możesz zauważyć np. po nowym sposobie kupowania domków (licytacja) lub po maszynie do zmiany klasy. Jeżeli chodzi o różnorodność postaci to całkowicie się z tym nie zgodzę. Obecnie posiadamy 7 unikatowych klas - w tym 2 tanków, 2 half-tanków, 2 DPS'ów oraz 1 supporta, i jak słusznie zauważyłeś niedługo wyjdzie Bulma - nasza kolejna klasa wspierająca. Po Bulmie możesz oczekiwać pojawienia się ankiety dot. kolejnej grywalnej postaci w świecie Return of The Saiyans. Rozumiemy, że gracze chcieli by dostać na start z 15 grywalnych postaci, ale niestety nasz projekt ma zaledwie 1.5 roku a ostatni rok poświęciliśmy głównie na naprawie błędów co wyszło całkiem nieźle moim skromnym zdaniem. Jeżeli porównasz rok 2020 oraz 2021 to zauważysz drastyczną zmianę. Co do Strange crystali to tak jak wspomniałeś - znajdą Swoje zastosowanie i nawet na Discordzie ogłaszaliśmy jak mniej-więcej będzie nowy system wyglądać Na pewno dodamy to do gry, ale nie jesteśmy w stanie na każde zlecenie narzucić wysokiego priorytetu, ponieważ pojawiają się momenty w których musimy stricte skupić się na rzeczach ważniejszych (m.in. naprawa krytycznego błędu, lub rozwinięcie gameplay'u). Jeżeli zaś chodzi o Twój argument z "kasą" - jest on całkowicie nie trafiony. Nie jestem osobą odpowiedzialną za płatności, ale wiem, że dochody ze skinów nie są tak wielkie jak zapewne wydaje się dla większości graczy. Głównymi rzeczami które się sprzedają jest czas premium oraz Puar - co świetnie widać w Shopie w zakładce "HOT THIS WEEK". Jesteśmy zawsze otwarci na dyskusje, więc jeżeli masz jakieś pomysły które uważasz że warto zaimplementować lub widzisz jakieś pole do poprawy to śmiało - chętnie porozmawiam. Pozdrawiam, Iustitia RoTS Community Manager
    1 point
  29. Step by step made by @Xukio, also available to see in Game Official Discord Server. ROTS Discord's invite: https://discord.com/invite/mnyxBm9 Here is the mentioned link to follow instructions: https://www.microsoft.com/en-US/download/details.aspx?id=48145
    1 point
  30. Patch note: - added a possibility to get free skins in "GET FREE SKINS" tab in the premium shop, - fixed a notification from Bulma after selling item on market, - fixed an english notification regarding Future Earth with some polish words, - fixed Trunks' passive - "Stroke" - fixed transformation's revert during Team Fight Event, - fixed an issue, where sometimes it was possible to finish Pure Heart Quest (Kinto Quest) before level 30, - fixed a notfication about free Kinto for 3 days while having Premium Account.
    1 point
  31. Hello Saiyans! Along with today's update, we're adding two new skins, which will be able to get for free! All you need to do is follow our social media. To learn more, please visit "GET FREE SKINS" tab in our premium shop. Patch note: - added a possibility to get free skins in "GET FREE SKINS" tab in the premium shop, - fixed a notification from Bulma after selling item on market, - fixed an english notification regarding Future Earth with some polish words, - fixed Trunks' passive - "Stroke" - fixed transformation's revert during Team Fight Event, - fixed an issue, where sometimes it was possible to finish Pure Heart Quest (Kinto Quest) before level 30, - fixed a notfication about free Kinto for 3 days while having Premium Account. Best Regards, RotS Team.
    1 point
  32. Perhaps some problem between your connection proxy and EU link... But I'm glad US worked for you. =D Good game, mate!
    1 point
  33. Hi! Sorry for late response, but I was in work I'm still have problem with download EU Installer. The US works ok, so I downloaded from there. This issue is strange because my gf downloaded normally from EU link.
    1 point
  34. Hi @John Hawk, As you can see this task is on our Suspended list. We will implement this for sure in the future, however at the moment we cannot prioritize this one. Best Regards, Iustitia RoTS Community Manager
    1 point
  35. Dzień dobry, na początek, chciałem porozmawiać na temat kapsuły którą można się teleportować do różnych miejsc... uważam że fajnie by było jakbyście dodali do dużych miast kapsuły do przemieszczania się, a nie że jest tylko w jednym mieście kapsuła... bo wiąże się to z tym, że w głównym mieście wszystkie dobre domki są pozajmowane, a reszta miast gdzie jest depo, stoi pusta. Ludzie nie kupują domków tak daleko od kapsuły, bo nikomu się nie chce latać na drugi koniec mapy, żeby zostawić coś w domku lub je udekorować, bo po co skoro i tak nikt tego nie zobaczy, bo nikt nie lata do odległych miast, więc jednym słowem, po co te domki, skoro nikt z nich nie korzysta... tak samo łóżka w domku, fajnie by było jakby np. pełniły jakąś funkcje, typu szybciej się odnowia stamina, nie o wiele ale odrobine albo np. energia się szybciej odnawia mam na myśli tą energie jak się umiera i zmniejsza stracone doświadczenie, co prawda na Future Earth to i tak nie istotne, ale wiele mniejszych lvli gra dalej na zwykłej ziemi i np. im by to pomogło, lub po prostu jakaś inna rzecz, typu szybsze odnowienie staminy treningowej, czy coś w tym stylu druga sprawa to czynsz, moim zdaniem codzienna opłata za domek to trochę przesada, zmieńcie to... chociaż na tyle żeby np. płaciło się co tydzień lub miesiąc, ale większą kwotę, a nie codzienna opłata. Pozdrawiam i czekam na odpowiedzi
    1 point
  36. Universe Supreme is online! There are several things you should be aware of: 1. House auctions will last 4 or 14 days. 14 days period will be applied only for houses which had 2 different owners back in the Universe I and II. 2. Every house has a daily rent now - 500 Zeni each SQM. In the near future we'll make some tweaks into rents of houses in different cities (e.g houses in East Capitol will have way smaller rent than these in West Capitol) 3. Houses that had only one owner and the owner had just a single house on the account are already assigned to that owner. 4. You can participate in the houses auctions via Auction Table that is available in every city's Depot. 5. All the items you've been storing in your houses are moved into your Depot's Inbox. If you issue any problem after the merge, please contact us directly via PM. Have Fun! Best Regards, RotS Team.
    1 point
  37. Hi everyone! We're happy to announce that Universe I and Universe II will merge into one server called Universe Supreme on the 7th of July. Additionally, on the same day, house bidding system will be added into the game. It will let players settle the new owner of the house on the Universe Supreme within 14 days. The player who will lose the bidding battle, in exchange will get the exact amount of Zeni that winner has placed as a bid for it. Houses that had only a single owner (nobody was an owner of it at the other server) will have automatically set the same owner at the Universe Supreme. The bidding system will not only be used on the merge - it will stay within the game and every house from that moment will be sold on auction, where everyone will have 3 days to place their bid. Best Regards, RotS Team.
    1 point
  38. Hi, is your language in game set into English? You can check it in Options Menu. What about Quest Log? It should also help in understaing the quest : P
    1 point
  39. Hi John! I hope you are well. Please be informed I checked and passed above to the person responsible for such issues. Thank you for your report! Best Regards, Iustitia @Edit Just quick update. This is not a bug - it is a known thing and players are unable to use Kinto on -1 levels. If someone will summon a Kinto, after moving 1 SQM it will be automatically disabled. However thank you for informing about "dungeon" message!
    1 point
  40. Pearl Event is live on the Game Servers! We've already posted detailed info about Pearls on #Sneak-Peek channel, but we'll copy paste it right here in case if someone has not seen it yet. Lv. 1-29 Monsters* Black Pearl Lv. 30 - 89 Monsters Black Pearl Blue Pearl Lv. 90-149 Monsters Blue Pearl Purple Pearl Lv. 150-400 Monsters Purple Pearl Red Pearl Lv. 400+ Monsters Red Pearl Golden Pearl We wish you lucky weekend, so you can get the best out of the Pearls you'll loot during it Have fun!
    1 point
  41. Warriors! This Friday we prepared something new for you! The name of the upcoming event is Pearl Event. The first thing you need to know is that you will be able to collect Pearls this week! Rarity of pearls depends on Monster's level, e.g. if you hunt low level monsters, then you should not expect to loot Red or Golden pearls. Here is the whole list with Monster's level ranges and loot: Lv. 1-29 Monsters Black Pearl Lv. 30 - 89 Monsters Black Pearl Blue Pearl Lv. 90-149 Monsters Blue Pearl Purple Pearl Lv. 150-400 Monsters Purple Pearl Red Pearl Lv. 400+ Monsters Red Pearl Golden Pearl Note that, if your level is twice higher than monster's level then you won't be able to loot pearls from it. We've added such protection, so low level players will not have to worry about some high level occupying their hunting spots. All you have to do is to have a little bit of free time. Are you ready to test your luck with looting most precious jewellery?!
    1 point
  42. Everyone on Earth has a treasure that awaits him. Adventurers, not every treasure is silver or gold, that's why along with the following Weekend we decided to twist a little bit our Mimic Event After defeating a Mimic Chest, players who participated in the battle will have a chance to receive a cursed chest fragment. These fragments will be super useful! They look cool, but besides that, players will be able to exchange them for nice rewards such as Treasure keys or various cosmetical items! The event kicks off this Friday (June 4th) and runs through to Monday's server save (June 7th, 11:00 CET). If you were waiting for the right moment, now it comes.
    1 point
  43. We heared that you guys are looking for new adventures! That's why we started looking for inspiration in the most distant cities. In one of them, there lives our old friend - Jack, The Hunter. Jack is a born hunter, like his father and grandfather, as well as every man in his family before them. Gladly for us, he agreed to visit our West Capitol this weekend (between 22-24.05) to give you some new challenges! Jack will have a quick look at you and compare to himself! If he decides that you are strong enough, he will assign you equally strong monsters that you will have to hunt. Every hunter needs time to hunt their prey - that's why you'll be able to choose the amount of monsters you would like to hunt. Of course the more blood you spill, the more rewards will come. Jack spares no effort, so if you help him, you will be able to receive amazing rewards such as chests, pearls and items from the hunter's tents! Additionally most dedicated hunters will have an opportunity to get his family pet - Sapphire Owl, although it will be really rare and unique reward!
    1 point
  44. Hi @Malwin Actually we will improve Market system in the Future, unfortunately I am unable to provide you any ETA as there are more important jobs to finish. For sure in the near future we're planning to implement a filter that will allow to search up to 3 different bonuses on a single item. Great idea, but let's say at the moment this is "on hold" Cheers~
    1 point
  45. Hi @Sir Hustler I strongly agree this is a job for the whole community! It would be awesome to engage 5 or 10 people to work on creating various guides for different quests. If you would have any questions or you will needed help with above matter I am more then happy to assist By the way - I moved your topic to General Discussion, because this topic is not a guide itself.
    1 point
  46. Zamykam na życzenie użytkownika.
    1 point
  47. My suggestion is to make a hole looking ground under the Dragon Bal that has fallen on Earth. The hole should be a bit bigger than it is right now with the treasure underground . The reason is that there are too many trees to be clicked and checked if a dragon ball is under it. Before ss there are usualy 5 DBS to be found, and noone can find it each day. In addition, how does dragon ball land inside a house without making hole in the roof? Does fly through the window:)? Please make it more realistic and eastier for us as every player needs 3 sets of 7 balls.( not including players that have more than 1 character they play) Summary: Falling Dragon ball should leave a hole on the ground that will disappear after SS. Dragon balls should not appear inside buindings / inside tunnels ect. Let me know what you think below ! Take Care
    1 point
  48. Hi! Unfortunately there is no such option. And I don't think it will appear on the website or in game any soon.
    1 point
  49. Hello dear players! Along with today's global save we prepared a small compensation for latest issues with OVH servers. First of all, everyone received 5 days of premium account already. Secondly, each player will be able to extend the remaining time of Puar Stone and Golden Shovel by 5 days. In addition, you will be able to claim Double Exp Card. It will increase your experience gain by 100% for 2 hours. The compensation can be received only ONCE per account so please make sure you claim it on the right character. What more, to successfully extend the time of Puar Stone and Golden Shovel you need to have them in your Quest Pouch. How to claim the compensation? Just use !reward ovh2021 command in game. The command works until March 19, 11:00 CET. Last but not least, we received a bad news from OVH. All the forum and website data have been lost during the fire. Meanwhile, we will create a new forum with better protection to avoid such situations in the future. Once again, we apologize for all the inconvenience caused in the last few days. Updater is not available, please download client from website: https://saiyansreturn.com/download Best Regards, RotS Team.
    1 point
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