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  1. Hej @Poker Kid Dzięki za tak rzetelną i szczegółową opinię. Zacznę od wprowadzenia nowej postaci. Jasne, Bulma ogłoszona została już jakiś czas temu. Miała być zrobiona, wprowadzona... nie wyszło. Postanowiliśmy nadać priorytety innym taskom. Wbrew pozorom wprowadzenie takiej postaci jest BARDZO kosztowne oraz czasochłonne. Ale to nie jest tak, że odpuściliśmy. Po prostu odłożyliśmy na później i pozostaje mieć nadzieję, że Bulma jeszcze w tym roku zawita do naszego świata : ) Licytacja domków, zamiana klasy... Jasne, może są to bardziej dodatki niż konkretne zmiany, może nie każdy z tego skorzysta, ale na pewno nikt na to nie będzie narzekał. Uznaliśmy, że dodanie tego nie będzie zbyt czasochłonne, a zadowolimy tym jakiś procent graczy, a na pewno nikogo nie zasmucimy tymi dodatkami. Przy licytacji domków wszedł cały nowy system domków, daily rent, oraz ogólna liczba domków została zwiększona. Oczywiście weszło wiele innych zmian, tych bardziej konkretnych. Całe Future Earth, zmiana systemu PvP, wprowadzenie trzech blessów, rework Team Fight Eventu, ulepszenie Monster Zone Eventu, questy typu: Legend of the Fallen King, nowe transy, nowe HP Bary dla bossów, single specie, itd, nowy Boss - Cell, hp bary postaci, które możesz przenieść w dowolne miejsce, nowe nagrody dla PvP Eventu, ciągły balans profesji, klany oraz wojny klanów, całkowicie nowy system movement speeda, nowe kanały chatów, hall of fame, daily misje na FE, nowy wygląd ekwipunku i wiele, wiele, wiele więcej... W dodatku wiele rzeczy technicznych, których nie widać gołym okiem, takich jak nowych Login System, Updater, czy optymalizacja serwera. Do każdej z tych zmian dochodzą testy oraz naprawianie bugów, które się często pojawiają. Co ze Strange Crystalami? Był płacz o infernal esencje - teraz można je już wykorzystać i nie ma płaczu, Był płacz o PvP - teraz można się bić dowoli na FE i bardziej opcjonalnie na zwykłej Ziemi; płaczu nie ma, Był płacz o balans postaci - pojawia się go coraz mniej, codziennie działamy i myślimy nad różnymi zmianami klas, tak aby były idealnie zbalansowane, choć to jest nie lada wyzwaniem. Teraz jest płacz o Strange Crystale? Działamy. Myślimy, i być może już niedługo się pojawi ich zastosowanie : ) Każdy inny płacz będziemy chcieli zażegnać, ale zdajemy sobie sprawę, że narzekanie będzie zawsze. Ilu graczy, tyle opinii na różne tematy i inne oczekiwania względem gry. Jeden gracz oczekuje większej ilości respów, inny nowej klasy, kolejny nowych transów i technik, a jeszcze inny nowych skinów do Puara i Kinto. Staramy się zadowolić każdego, powoli wprowadzając wszystko po trochu. Oczywiście zawsze patrzymy na priorytety - co się bardziej przyda większości graczy, co będzie kosztowało mniej pracy, co będzie mniej czasochłonne, itd... Odpowiadając na twoje kolejne pytanie - tak, nad contentem również działamy i kilka rzeczy mamy już przetestowanych i zrobionych, możliwe, że w bardzo szybkim czasie coś ciekawego pojawi się w grze ^^ Co do olewania graczy i wrzucania tylko nowych skinów. Zdecydowanie się z tobą nie zgodzę. Nie możemy też każdego pomysłu gracza realizować, nie możemy na każdą negatywną opinię odpowiadać zmianami w grze. Przeczytaj sobie kanał "news" na discordzie, sprawdź ile rzeczy jest zmienianych/dodawanych/poprawianych w ciągu miesiąca. Codziennie pracujemy nad tym, aby serwer był przyjazny dla wszystkich i aby po prostu chciało się tu grać. Zarobki ze skinów? Wrzucenie skina, to nie jest aż tak duży deal, system już mamy, więc po prostu zamiana grafiki do Kinto lub Puara, to nie jest czasochłonna praca. Robimy te skiny też po to, aby gracze widzieli, że coś się zmienia, nawet w kosmetyce gry. Są koneserzy, których jarają takie właśnie rzeczy - typu nowe skórki dla Puara lub Kinto. Warto również zwrócić uwagę, że coraz więcej skinów dodajemy do gry, które są do zdobycia całkowicie za darmo. Moglibyśmy każdy z tych skinów wrzucić po prostu do premium shopu, gdyby nam zależało tylko na pieniądzach. Serwer jest robiony głównie z pasji, a drugorzędną rzeczą jest tutaj zarobek i wzbogacenie się. Oczywiście inwestujemy, dlatego oczekujemy też pewnych zysków, ale na pewno nie jest to naszym priorytetem i celem.
    4 points
  2. Hi! I do agree with you that it would be awesome, but... Gohan still an AOE dmg dealer when it does damage to more than a single target. You said that before it was more than the current range? Well, if so, looks like he got adjust to balance with others vocations... It has same range as Super Massive Wave... Would be awesome as well if Super Massive Wave had a range increase same way, right? Sadly, it cannot happen because would make it very OP over other vocations, same case as Meteor Blaster... I do would like to have a Magic Materalization with 7x7 range, but it would be unfair It's just my opinion, right?
    3 points
  3. Boss System 1. Introduction What is the Boss System? - The Boss System is a system, that allows players to spend their hard earned boss points on a fight with previously defeated boss. What are the Boss points? - Boss points are a unique reward for completing Daily Tasks. For every Daily Task you get 1 boss point. More info about Daily Tasks can be found here ->CLICK<- After collecting Boss Points, you will be able to take a mission to defeat one of the previously defeated bosses and try your luck to loot epic items. Remember - stronger boss means higher chance for more epic items! Do I need a premium account to participate in a Boss fight? - No, Bosses are for everyone! You can fight them without Premium account. Is it worth using Boss points? - Of course! Along with your adventure in Return of The Saiyans, you will successively earn Boss Points for completing Daily Tasks. Use them regularly to get better equipment. Remember - items from Bosses already have their bonuses revealed! Does a Boss from each room cost the same amount of Boss points? - No, Bosses from each subsequent room will cost more Boss Points! It looks as follows: -> Entering the Boss from the first room costs 3 Boss points -> Entry to the Boss from the second room costs 5 Boss points -> Entry to the Boss from the third room costs 7 Boss points -> Entry to the Boss from the fourth room costs 9 Boss points 2. Process step How do I pick up a Boss fight? - It's super easy! All you have to do is go to the computer near NPC Professor Tusk (it's in West Capitol) and right-click on it. Then, a window will open with available bosses to fight. Keep in mind, that you can only choose to fight a Boss, which you already defeated before! If you haven't fought one, it will say "Locked". - it means that you need to complete CC Lab. Task related with this boss, first. When you click on the Boss icon, you will be presented with a window of potential loot to be dropped. Use the slider to decide how many times in a row you want to fight a Boss (You can check the price by hovering over the Boss icon). After clicking "confirm" you will be automatically transported to the platform where you can go to the Boss room. All you have to do is step down and go on the platform again. After that you will be left in a room alone with the Boss. Of course you can escape from the room by walking on the platform - this will not consume your Boss points. Remember, you can only fight alone. Your team member will not be transported with you, and if you die without a Divine Blessing your backpack will be teleported out of the room. After defeating a Boss, you can open his soul and get items from it! 3. Are there any other types of Bosses? Sure they are! Some monsters in the world of Return of The Saiyans are so vile that they've earned their own Boss - such as Devils, Lord Yaos or even Sushas! During your adventure, you've got a chance to meet these powerful monsters, however, the chances are not so high, especially when you compare them to the Boss System. 4. Change log: v. 1.0 - Created and spellchecked guide. Will publish after final check of guide regarding new Daily System. v. 1.1 - Information about access "prices" has been added. v. 1.2 - Checked all the typos and published the guide - 09.09.2021
    3 points
  4. Daily Tasks 1. Introduction What are Daily Tasks? - Daily Tasks are daily quests that allow you to gain extra experience points, boss points or some items in exchange for completing a mission to either kill a given number of monsters or to find and scan high level monsters. What are the boss points? - Boss points are a unique reward for completing Daily Tasks. For every Daily Task you get 1 boss point. After collecting 3 Boss Points, you will be able to take a mission to defeat one of the previously defeated bosses and try your luck to loot epic items. Remember - stronger boss means higher chance for more epic items! More info about bosses can be found here ->CLICK<- Do I need a premium account to take a Daily task? - No, the Daily Tasks are for everyone! You can do them without Premium account. Is it worth doing Daily Tasks? - Absolutely! Every warrior has to hunt down stronger and stronger beasts. Daily Tasks are a great way to gain additional experience points. They do not last long, and in addition, we collect the boss points, which in the future can be used to fight epic creatures. 2. How do I take up a Daily Task? How do you take the Daily Task? - It's super easy! There are two types of Daily Tasks in the game. The first one, are Tasks from the NPC Profesor Tusk - he is located in his house in West Capitol. You can do his task starting from the first level! The second type is from NPC Emradel - he is located in the starting location on Future Earth. You can do tasks there from level 90 onwards because Future Earth is for level 90 and above. You just need to talk to these NPCs by right-clicking on them or simply writing "Hi" to them. After selecting the appropriate option, you will see a window with a choice of one of three types of monsters. 3. Are there other types of Daily Tasks? Of course there are! What would Daily Tasks be without additional challenges. The NPC Emradel gives us the opportunity to prove that real warriors still exist. Besides the Monsters Daily Task, he also offers the Future Orb Daily Task (Normal Orbs & High Class Orbs) and the Drones Daily Task. - Future Orb Daily Task (Normal Orbs) consists in bringing 15 Future Orbs to the NPC Emradel. In return we get a random item with random attributes (it can be item of tier 3/4/5). Important Information - remember that Future Orbs Task can be completed only once a day, however you are able to trade 20 future Orbs for a random item all the time! As many time as you want. - Future Orb (High Class) Daily Task is to bring NPC Emradel 15 Future Orb (High Class). In return we will receive a random item with random attributes (it can be item tier 3/4/5). Additionally, we have a chance to get an item from the rarest set in the whole game - Diamond Core Set item. Note: Diamond Core items have from 1 to 3 attributes with Tier 3/4/5 level. Additionally, bonuses in these items are chosen by ourselves which allows us to design our own unbeatable set! Important Information - remember that Future High Class Orbs Task can be completed only once a day, however you are able to trade 20 High Class Future Orbs for a high quality random item all the time! As many time as you want. - Drones Daily Task is to locate and scan five monsters that are much stronger than us (difference in monster levels is +/- 100 levels). During the conversation with NPC Emradel he will ask us to scan five monsters of our choice with drone. After accepting the mission, five drones will appear in our Quest Pouch, which we can use to scan monsters (right click on the item and then on the monster - it will make the monster disappear as in the .gif below). After scanning all the monsters, our drones will disappear. The reward for this Daily Task is 5 items with two bonuses (always T2/T3). T2 bonus is random, while T3 bonus we choose ourselves which can make our future battles on Future Earth much easier! Important Information - remember that each Drones Task can be completed only once a day! Note - during this task we cannot use Kinto, otherwise our mission immediately becomes invalid (which means that in order to complete this task we have to move only on foot). 4. Process step After choosing Daily Task for killing monsters you will get the opportunity to choose one type of monsters from three available to kill. The number of these monsters is random (average number of monsters depends on our level). Note - If you don't want to start any of the Daily Tasks you can always cancel them - after 30 minutes the system will automatically draw a new one for you. Of course, the higher level of our character, the stronger monsters we can get to hunt. NPC Profesor Tusk: 1-99 lvl -> maximum difference in monster level is 30. 100-199 = maximum difference in monster level is 40. 200+ = maximum difference in monster level is 60. NPC Emradel: 1-99 = maximum difference in monster level is 30. 100-199 = maximum difference in levels of monster is 40. 200+ = maximum difference in level of monster is 60. But which monster is the most profitable for me to choose? It is easy to calculate! You need to consider three aspects. - First: respawn on which monster is (to know how much, more or less, it will take you to kill a certain amount of monsters) - Second: number of monsters to hunt - Third: level of the monster to hunt (the higher, the more experience points the monster gives you) Having the answer to the above we can start counting. Just multiply the basic amount of experience points for the monster times the number of monsters to hunt. Here are some examples: 1. 320 Pterosaurs. Each Pterosaur gives a 850 experience. 320 times 850 = 272,000 experience 2. 360 Mummys. Each Rat gives 465 experience. 360 times 465 = 167,400 experience 1. 250 Future Pterodactyls. Each Future Pterodactyl gives a 979 experience. 250 times 979 = 244,750 experience 2. 240 Future Giras. Each Future Giras gives 760 experience. 240 times 760 = 182,400 experience 3. 250 Future Lord Yao's. Each Future Lord Yao gives 1265 experience. 270 times 6150 = 316,250 experience Important note: Daily missions can be repeated, but each subsequent mission after the first one gives 15% of the experience value. For example: If we get and take the mission to kill 320 Pterosaurs again we will get 40,800 experience points (15% of 272,000) If we get and take a mission to kill 250 Future Lord Yao's again, we will get 47,437 experience points (15% of 316,250) - After choosing the type of monster and after hunting them, we can go back to NPC Profesor Tusk or NPC Emradel to talk about the reward - then we will know exactly how many experience points we received. 5. Change log: v. 1.0 - Created and spellchecked guide. Will publish after creating guide regarding Boss Points. v. 1.1 - Restrictions and a detailed description of the Daily types have been added. v. 1.2 - Checked all the typos and published the guide - 09.09.2021
    3 points
  5. I had an Idea to bring in for everyone a specific Powerlevel, like in the anime, aswell a scouter System My idea. The Powerlevel is calculated by players : Level, Gear Bonus, Skills .. all of those gives Number like: 212,599 Powerlevel So If anyone have a scouter he can see the players powerlevel also the gear a player currently equipped this way, new player get an Idea how to build different classes. IK think to bring in powerlevel gives more a feeling to get stronger than an other player, it also remind so much on dragonball. Thats just an idea, there are sure many ways to bring in such a content.
    1 point
  6. Oi, @zangetsuo! A missão da Kinto (Pure Heart Quest) agora é para level 30, talvez seja por isso que você não esteja conseguindo realizá-la. Se estiver level 30+ e ainda assim não tiver conseguido completar, me avisa! Aguardo seu retorno. Bom jogo.
    1 point
  7. Hello, Please try to delete folder c:\rots
    1 point
  8. Why the skill Meteor Blaster has a so small range , considering Gohan is a AOE Dmg , isnt fair to give that skill a little boost ? i'm not saying to make like before, but a little bigger range then now, like more 1 or 2 sqm and made like square ? i think could be awesome....
    1 point
  9. System! Remove restrictions from Daily! Here is your rewa.. System crashed, do you want to take another T-task?
    1 point
  10. Hi @Lyricall, You can train up to level 99. You can also choose a request from Shen Long to increase the limit from 99 to 105
    1 point
  11. Cześć @Poker Kid, Doceniam Twoją wypowiedź w tym temacie. Z edycji na edycje nie gra mniej osób. Co do ilości osób na poszczególnych serwerach niestety nie mogę się wypowiedzieć, bo ta informacja nie jest upubliczniona ale ów różnica nie jest bardzo duża. Jeżeli chodzi o Twój komentarz dot. edycji to nieprawda - ciągle wprowadzamy nowe zmiany co możesz zauważyć np. po nowym sposobie kupowania domków (licytacja) lub po maszynie do zmiany klasy. Jeżeli chodzi o różnorodność postaci to całkowicie się z tym nie zgodzę. Obecnie posiadamy 7 unikatowych klas - w tym 2 tanków, 2 half-tanków, 2 DPS'ów oraz 1 supporta, i jak słusznie zauważyłeś niedługo wyjdzie Bulma - nasza kolejna klasa wspierająca. Po Bulmie możesz oczekiwać pojawienia się ankiety dot. kolejnej grywalnej postaci w świecie Return of The Saiyans. Rozumiemy, że gracze chcieli by dostać na start z 15 grywalnych postaci, ale niestety nasz projekt ma zaledwie 1.5 roku a ostatni rok poświęciliśmy głównie na naprawie błędów co wyszło całkiem nieźle moim skromnym zdaniem. Jeżeli porównasz rok 2020 oraz 2021 to zauważysz drastyczną zmianę. Co do Strange crystali to tak jak wspomniałeś - znajdą Swoje zastosowanie i nawet na Discordzie ogłaszaliśmy jak mniej-więcej będzie nowy system wyglądać Na pewno dodamy to do gry, ale nie jesteśmy w stanie na każde zlecenie narzucić wysokiego priorytetu, ponieważ pojawiają się momenty w których musimy stricte skupić się na rzeczach ważniejszych (m.in. naprawa krytycznego błędu, lub rozwinięcie gameplay'u). Jeżeli zaś chodzi o Twój argument z "kasą" - jest on całkowicie nie trafiony. Nie jestem osobą odpowiedzialną za płatności, ale wiem, że dochody ze skinów nie są tak wielkie jak zapewne wydaje się dla większości graczy. Głównymi rzeczami które się sprzedają jest czas premium oraz Puar - co świetnie widać w Shopie w zakładce "HOT THIS WEEK". Jesteśmy zawsze otwarci na dyskusje, więc jeżeli masz jakieś pomysły które uważasz że warto zaimplementować lub widzisz jakieś pole do poprawy to śmiało - chętnie porozmawiam. Pozdrawiam, Iustitia RoTS Community Manager
    1 point
  12. HP Bonus - Health Points Bonus. Bonus will increase your total Health Points by X value. Example: If you have 1000 HP and you wear a T5 item with 500 HP Bonus, you will have 1500 HP. If you unwear this item, you will have 1000 HP again. HP Bonus (%) - Health (percentage) Points Bonus. Bonus will increase your total Health Points by X percent. Example: If you have 1000 HP and you wear a T5 item with 4% bonus, you will have 1040 HP. If you unwear this item, you will have 1000 HP again. KI Bonus - KI (aka mana) points Bonus. Bonus will increase your total KI by X value. Example: If you have 1000 KI and you will wear a T5 item with 500 KI Bonus, you will have 1500 KI. If you unwear this item, you will have 1000 KI again. KI Bonus (%) - KI (percentage) Points Bonus. Bonus will increase your total KI Points by X percent. Example: If you have 1000 KI and you wear a T5 item with 4% bonus, you will have 1040 KI. If you unwear this item, you will have 1000 KI again. Heal Effectiveness (%) - Bonus will increase total healing that you receive by X percent. Example: If you wear a T5 item with 11% bonus, all healing that you receive (your healing and healing from Dende) are increased. If you are healing for 1000 it will be increased to 1110 value, and if Dende is healing you for 2000 it will be also increased to 2220 value. HP Regen - Bonus will increase Health Points regeneration that you receive by X value. Example: If you wear a T5 item with 70 HP Regen Bonus then your regeneration (per second) will increase by 70. If you regenerate your HP by 40/2s then it will be increased by of 70 HP/2s. HP Regen (%) - Bonus will increase your Health Points regeneration that you receive by X percent. Example: If you wear a T5 item with 3% HP Regen Bonus then your regeneration (per second) will increase by 3%. If you have 1000 HP then you will be regenerating 30 HP/2s. KI Regen - Bonus will increase KI Points regeneration that you receive by X value. Example: If you wear a T5 item with 30 KI Regen Bonus then your regeneration (per second) will increase by 30. If you regenerate your KI by 40/2s then it will be increased by of 30 KI/2s. KI Regen (%) - Bonus will increase your KI Points regeneration that you receive by X percent. Example: If you wear a T5 item with 1% KI Regen Bonus then your regeneration (per second) will increase by 1%. If you have 1000 KI then you will be regenerating 10 KI/2s. Life Drain - Bonus will make your melee attacks as well as your technique drain and regenerate some of your Health Points with each hit by X value. Example: If you wear an T5 item with 60 Life Drain and hit monster for 1000 from melee, and 1000 from your technique, you will regenerate 60 HP (from melee hit) and 6 HP (from technique). Important note - Please note that only 10% of Life and Ki Drain bonuses value works on techniques so if you've 60 of Life Drain then each technique hit gives you 10% of the DMG you've dealt as a HP. Additionally - Life Drain Bonus increases our melee damage (auto attacks only) by X value. Also, please remember about the special rules for Dende (more info below). Life Drain (%) - Bonus will make your melee attacks as well as your technique drain and regenerate some of your Health Points with each hit by X percent. Example: If you have 10% Life Drain and hit monster for 1000 from melee, and 1000 from your technique, you will regenerate 100 HP (from melee hit) and 10 HP (from technique). Important note - Please note that only 10% of Life and Ki Drain bonuses value works on techniques so if you've 12% of Life Drain then each technique hit gives you 1.2% of the DMG you've dealt as a HP. Additionally - Life Drain Bonus (%) increases our melee damage (auto attacks only) by X percentage. Also, please remember about the special rules for Dende (more info below). Ki Drain - Bonus will make your melee attacks as well as your technique drain and regenerate some of your KI Points with each hit by X value. Example: If you wear an T5 item with 60 Ki Drain and hit monster for 1000 from melee, and 1000 from your technique, you will regenerate 60 KI (from melee hit) and 6 KI (from technique). Important note - Please note that only 10% of Life and Ki Drain bonuses value works on techniques so if you've 60 of KI Drain then each technique hit gives you 10% of the DMG you've dealt as a KI. Also, please remember about the special rules for Dende (more info below). Ki Drain (%) - Bonus will make your melee attacks as well as your technique drain and regenerate some of your KI Points with each hit by X percent. Example: If you have 10% KI Drain and hit monster for 1000 from melee, and 1000 from your technique, you will regenerate 100 KI (from melee hit) and 10 KI (from technique). Important note - Please note that only 10% of Life and Ki Drain bonuses value works on techniques so if you've 60 of KI Drain then each technique hit gives you 10% of the DMG you've dealt as a KI. Also, please remember about the special rules for Dende (more info below). Movement Speed (%) - Bonus will increase your Movement Speed (flat) by X percent. Example: If you have 200 Movement Speed points and you wear an T5 item with 8% bonus, then it will increase your Movement Speed by 16 (which is 8%) Attack Speed (%) - Bonus will reduce the time between melee attacks by X%. Example: If you have 107 attack speed (1 hit every 0.41s) and you wear an item with 7.2% attack speed then you will hit every 0.30s Important note - please note that maximum attack speed is 107, also you cannot hit faster than once per 0.30s. CD Reduction (%) - Bonus reduces the cooldown of your spells by X%. It also reduces your global cooldown by X% (time between spell). Example: If you have 10% CD Reduction and your Cooldown on your Ki Blast is 2s, then your new Cooldown on Ki Blast will be 1.8s. Important note: CD Reduction has maximum cap of 40%. Ki Reduction (%) - Reduces the total KI-cost of your techniques and abilities by X%. Example: If you have 1000 KI and one of your technique uses 10% of your KI (cost = 100 KI) and you wear an T5 item with 10% bonus then you your technique will cost 90 instead of 100 KI. DMG Reduction (%) - Bonus reduces the damage you take from all sources by X%. Example: If you wear 2 items with 5% DMG reduction (total of 10%) then you will reduce 10% of incoming damage (all sources). If someone hits you for 1000 HP it will be reduced by 10%, so you will lose 900 HP instead of 1000 HP. DMG (%) - Increases all your damage by X%. Example: If you have 10% DMG (%) bonus then instead of 1000 DMG from melee you will hit for 1100, and instead of 1000 damage from technique you will hit for 1050 damage. Important note - This bonus works for 100% on melee attacks, and 50% on techniques. Also, please remember about the special rules for Dende (more info below). DMG - Bonus increases the damage of your basic and spell attacks by X value. Example: If you wear an item with 100 DMG bonus, then instead of dealing 100 damage with your melee hit you will hit for 200. And if you deal 200 dmg with spell it will hit for 300. Critical Chance (%) - Bonus gives you X% chance to deal 100% extra damage with melee attacks (and 50% with spells). Example: If you have 10% critical change and your hit was critical you will deal 100% extra damage with melee attack (e.g. from 1000 to 2000) or if its spell then 1500 instead of 1000. Important note - If you have 10% of Critical Chance and you hit 10 monsters with spell you have 10% on each monsters to crit. This means that if you hit 10 monsters with a spell, each monster has a 10% chance of taking critical damage. If your spell is area-based, it doesn't hit every mob with critical damage, but each unit has a unique percentage chance of receiving critical damage. Dodge Chance (%) - Bonus gives you X% chance to take no damage from incoming melee attacks. Example: If you wear 2 items with 5% dodge chance (total of 10%) then you have 10% chance to dodge incomming melee attack. Important note - Dodge Chance doesn't work on magic damage (techniques). More DMG to MONSTER (%) - Bonus increase the total damage you deal to X monster. Example: If you wear Item with 30% More DMG to Devil, then instead of 1000 damage you deal 1300 damage to them. Important note - This bonus doesn't work on Enraged Monsters, e.g. Enraged Devil. More DMG to MONSTER has maximum cap of 30%. Less DMG from MONSTER (%) - Bonus reduce the total damage you receive from X monster. Example: If you wear Item with 30% Less DMG from Devil, then instead of 1000 damage you will receive 700 damage. Important note - This bonus doesn't work on Enraged Monsters, e.g. Enraged Devil. LESS DMG from MONSTER has maximum cap of 30%. DMG Reflect (%) - Bonus returns X% of the damage you take, back to the enemy who dealt it. Example: If you have 10% DMG Reflect bonus then if someone hits you for 1000 he receive 100 damage. Important note - If you are playing Buu then DMG reflect gives you the bonus (passive) but it also reduce the damage taken by Buu. For example if monster is attacking Buu for 100 and he have 15% reflection, then he do not reflect 15 damage (15%) but the value is decreased by 8% (92) and it reflect 15% out of 92 damage. Tenacity (%) - Bonus reduces the duration of crowd control effects (stuns, slows, etc.) by X%. Example: If you have 50% Tenacity then instead of 2s stun you will be stunned only for 1s. Important note - Tenacity has maximum cap of 70%. Melee Range - Bonus increases the range of your basic attacks by 1. Example: If you are playing DPS, Half-Tank or Tank and you wear item with this bonus your basic attacks will have 2 SQM range instead of 1 SQM. Important note - This bonus doesn't work for Dende. Additionally Melee Range has maximum cap of +1 (which means that you cannot have +2 range etc.) Special rules for Dende: Dende's basic attacks only gets 50% of the effectiveness from these bonuses: - Life Drain - % Life Drain - Ki Drain - % Ki Drain - % DMG Change log: v. 1.0 - Created and spellchecked guide. Big thanks for your assistance, Matty! v. 1.1 - Published guide on RoTS Forum. 15.05.2021 v. 1.2 - Added missing Ki Regen & Ki Regen (%) bonuses and fixed few typos. 16.05.2021 v. 1.3 - Removed Important note from DMG - Dende do not have special rule for DMG (flat). 24.06.2021 v. 1.4 - Added information regarding Life Drain and Life Drain (%) - both bonuses are boosting our damage (melee only). 23.08.2021
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